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Psychopomp

June 25, 2016 –
December 23, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Guide the lost souls to the portals.

WASD or Arrows to move the lost soul
Press 'R' to reset the current level
+/- to control game volume
Click on various objects in the world to interact with them.

There are 20 levels.

If you don't know how to progress, try clicking on things! Everything should be pretty intuitive, though the game gets to be difficult.

Have fun! Thanks for playing!

Update 06/28: More feedback when you fail a level.

Update 06/27: Click to skip the splash screen. Platform movement is looser. They are now faster, have a visual indicator, are more responsive to clicking, and move depending on where you first clicked them more than they did before (no unexpected initial movement). Fixed a lot of the jittering with the sprites, hopefully. Made some changes to speed up the game a little bit.

Reviews

Nice game, but the last levels are a quite hard !!!

Nicely made, fun... except, imo, lvl10+ are puzzling enough without a timer. I'm on lvl 16 and I find it annoying to not have the time to figure out what to do and have to restart. Kinda wish there was an option to turn it off.

It was pretty fun, has fair graphics, and some interesting gameplay that separates it from the dime a dozen move left or right to solve puzzle kind of games, but it definitely needs a timer for the timed levels and possibly hints if you fail a level.

I made it to some level where you're controlling three guys and have two moveable platforms.

I kept dying after putting the far right guy in the portal then getting the remaining two guys on the vertical platform, raising it up, and then moving them to the right to drop onto the horizontal platform. It'd always instantly fail the level there for no reason.

<deleted> responds:

The portal in that level is on a timer, so it could be that you weren't quick enough before the portal disappeared. Otherwise, I'm not sure why that would happen. Maybe I need to add more feedback when a player fails a level.

Pretty good. The platforms are really slow in my opinion, though. Also, "starting off right", is that a joke on how you have to move right?

<deleted> responds:

Yes, I was naming the levels as I went and early on I was settling for puns. Good on you for catching that. Thanks for the feedback; the platforms used to move more quickly than they do now, so I won't rule out changing it back.

Credits

Stats, Info & More

Score
3.08 / 5.00