00:00
00:00
Newgrounds Background Image Theme

DoctorSpectre just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Dust Bunnies In Space

Share Collapse

Author Comments

UPDATE 1.2: Now has sound effects (thanks again BiTSTER!), WASD controls, flammable bunnies in Normal mode, the ability to switch weapons with the 1,2,3 buttons, as well as other tweaks and edits and whatnot.

This is a platforming shoot-em-up that you control entirely with your mouse! Made for the Construct 3 Game Jam here on good ol' Newgrounds.

It's been a while since the last time Zenny cleaned out her space ship. Hopefully all those dust bunnies don't happen to come to life and clog up the ship! If they did though, at least Zenny has the help of her Jet Booster and Triple Thingy Ring (TTR) to help clean things up!

Controls:
Left button: Start/stop running
Middle button click: Jump
Scroll Wheel: switch weapons
Right click: shoot weapon
Enter/P key: Pause game
F key: Full screen
R key: reset level

There's a tutorial built into the game as well, so I'd of course recommend going through it instead of relying on this description I threw together at the last minute, but it's up to you!

Also, for the best experience, play the game in fullscreen so you have the entire screen at your command.

Many thanks to BiTSTER for making some awesome music for this thing!

And a big thanks to you as well for checking this out! Hope you like it!

(P.S: If you notice any bugs, or things that could be fixed up, please feel free to let me know! I can't guarantee any updates or fixes, since some bugs are split between my programming and Construct 3 still being in beta as of this writing, but I'll see what I can do!)

Log in / sign up to vote & review!

The graphics are decent enough when they are working. However, they did glitch at times, and that was really distracting. Controls were wanky, if you included a way to remap the key, that would be helpful.

Piggybank12 responds:

Thanks for the feedback! This game is long abandoned, but if I ever had the chance to revisit this project I would love to at least optimize the graphical presentation (there's a LOT of wasteful memory/effects usage in this game that I'm pretty sure is primarily responsible for the bugs/glitches/slowdown you may have seen) and add in more control options like remapping.

Honestly though I think this game is still flawed at its foundation with its weird choice of play style, and I'd rather pay forward the lessons learned with future projects instead. Still, the thought is appreciated and I thank you for your time! :)

awesome

I like it

At first the single-mouse controls were tolerable but not desirable, but then when I noticed you had alternate control schemes in the menu my opinion of the game shot way up. Having some control over your gameplay experience is always a plus and speaks well of a designer who thinks to include them.

Music is pretty good and there's some good art, however the graphical glitches (the flashing black boxes) with the running dust bunnies and the lady in the tutorial is very jarring compared to the rest of what is otherwise quality artwork. I'm not sure if it's an animation problem or if it's something to do with masking, but it's worth looking into; while I've always been a "gameplay first, aesthetics second" kind of guy, obvious graphical problems like that can take you out of the game.

I'd like to wish all game designers and artists good luck in the Construct 3 Game Jam!

Piggybank12 responds:

Thanks for the review! I'm glad I went through the trouble of adding some different control options to the game, even though I kinda wish I had done that in the first place instead of rushing to do it in an update, haha. I know I appreciate having those kinds of options in a game, so it made sense to put them in here too.

There is a noise effect applied on purpose to the lady in the tutorial (I thought it helped sell the idea of her being a hologram, heh) but I did notice the noise effect affect things it shouldn't on some machines. The effect is a WebGL effect, which this game also has quite a few of. I'd have to play around with the effects and see if I can either get rid of some of them, or even make an on/off switch for the effects to help the game run on slower machines.

This is all stuff I wish I had known or done in the first place, but since this is my first published original game, I guess I could only know so much before jumping in for the first time! Again, thank you for taking the time to let me know about this stuff!

Decent enough, but the controls feel strange. I'd recommend allowing players to press "w" for jump instead of needing to use spacebar.

I didn't notice a difference between normal and hard mode - is there one?

There wasn't much use for the grenade or wall - pretty much just getting back up from the bottom of the level and removing pink barriers in a couple of spots. Requiring the player to really switch it up a bit could flesh it out and make it more interesting.

Overall, nice start! I gotta knock points off for the strange/uncomfortable controls, but that's my biggest qualm considering it's a jam, and I appreciate that you listened to reviewers and added options. The mouse-only controls would have made it completely unplayable for me, since I'm using a laptop trackpad (though I do appreciate that you tried to include them!).

Piggybank12 responds:

Hey, thank you for the great review!

Thanks as well for the suggestion with placing the jump button on the W key. I honestly should have put that in when I implemented WASD controls, but it ended up slipping my mind before I compiled the build.

Normal mode should only have a few bunnies in the level that are on fire, while Hard mode should only consist of flammable bunnies. That seems strange that you're not seeing a change though, like a flag isn't being tripped somehow. Maybe clearing your browser's cache so it redownloads the game might do the trick? It's hard for me to say what could be causing that, as the few machines and browsers I was able to test the game on didn't have that issue, and Construct 3 is also still in beta as well, so that can also carry some weird bugs with it.

I agree that convincing the player to switch up their weapons more would be a good thing to do. It's interesting though: I've had some players who only used the grenades, some players who only used the main weapon, and some players who use both. They seem to be split mostly down the middle. The one weapon I think a lot of players don't seem to use much (myself included, lol) is the holo-wall, which would probably need some adjusting or replaced if the game got more development.

And it's fair enough to knock off some points for the controls, haha. This experience was a very good lesson in why it's so important to make a game as accessible as possible, even if you want to try something a little out of the box. I'm glad that the updates kinda allowed those with a trackpad to get a feel for the game, although if the game gets more development, I'd probably choose to gut out and rebuild the entire control scheme instead so it played much better for more people from the start.

Credits & Info

Views
6,887
Faves:
31
Votes
179
Score
3.35 / 5.00

Uploaded
May 27, 2017
5:36 PM EDT