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Vikings

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Author Comments

Gamepad recomended for best experience.

Keyboard:
Left/Right Arrow Key - Move around
Up Arrow Key - Jump
E - Interact
Q - Switch State
Space - Attack

Gamepad:
Left Analog stick - Move around
A - Jump
X - Interact
RB - Switch State
RT - Attack

Hotifx:

* The tutorial is now completely optional instead of having to wait for it to end.

* Adjustment to the level design.

* Color correction

* Audio Adjustments + some new sounds.

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For a game titled Vikings, I would expect more emphasis on fighting, but what I saw in this demo was more centered on jumping. Most people who will be attracted by this title will want bloody fighting not jumping, Vikings were not famous for their jumping you know.

I core mechanics are not changed I doubt this game would pull it off. There needs to be more fighting related moves - multiple types of attacks, perhaps blocking. Needs to have more enemies and fewer jumps. Bosses need to be attacked directly instead of proxy attacks and boss battles being just more jumping.

The intro abut VR looked pointless for me. Why? When people play games it is for escapism, we want to feel as if it is real. Why simulate a simulation and remind players about it all being fake?

Also I would prefer to play as a male viking, perhaps make player able to choose sex of hero.

The good thing about this is graphics.

I think authors need to consider more carefully what and why they are making.

I thought it was a good start and the way the intro was handled all things considered was well done adding that little bit of story that really breathes some life in to it, the backgrounds of the levels could use some work, maybe a tighter focus on the player character because it took a moment for me to actually see the detail in the character sprites. In short, it was fun game that with a little bit more of a polish can really be something. A touch of polish and it can really be more but what is here is not bad to say the least.

I wish more people made platform games like this, awesome concept. A bit hard in some places, but a very fun experience.

SebbeV responds:

Thank you for your feedback!

Greetings/Crew

Cool game, nice art & music. The boss was a bit hard to beat, but it's nice to see a game that aspires to challange the player.

SebbeV responds:

Thank your for feedback!

Cheers/Crew

Definitely enjoy the concept and love the Vikings theme. The need to switch between states makes the game challenging.

It would be extremely useful to crouch down and get a small view of what's below. That way, players, who don't know what the level looks like, can potentially get an idea of where to fall or jump. This doesn't suggest that the levels should be designed based on that, 'cause sometimes not being able to get that sort of information is just part of the game and it makes it challenging.

If the levels get any bigger than level 1, then please provide save points or the ability to respawn (perhaps based on earning "lives" or respawn points of some sort). And it's great that the boss fight level doesn't reset back to level 1, when the character dies. That would make for a devastating time.

Another suggestion would be that players should be able to attack anything that's living. This suggestion is sparked mostly from the fact that this game is published on Newgrounds. This is the place where players have always expected total freedom, no matter how harsh or unexpected.

For instance, in Halo, players can shoot and kill their own comrades and allies. Hell, they even start fighting back. And when the player kills aliens (or anything), he/she can go back and shoot/smash their bodies, endlessly. Believe it or not, it adds to the replay value. Maybe the player wants to be a total dick next time (it comes with gaining confidence over the controls). Give us more control over our actions and we're more likely to revisit the Vikings' world.

And for when we do revisit, please let us skip the scene at the beginning. Regardless of how amazing and well-done it is, returning players just want to start the game.

Overall, this is one of the best C3 Jam games so far. Still going through the list. This game deserves 5 stars, because of its current state and the fact that the author(s) will most likely continue building it, especially based on feedback from the community.

SebbeV responds:

Thank you very much for you feedback and advise for making this game better.
We are very happy that you enjoyed it.

Cheers/Crew

Credits & Info

Views
9,259
Faves:
37
Votes
204
Score
3.42 / 5.00

Uploaded
May 28, 2017
8:58 PM EDT
Software
  • Construct 3