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Wasting Bullets

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Author Comments

Move through tons and tons of levels plagued with slimes while you shoot them dead.

This submission was uploaded for the GMTK Jam. The game was made in less than 48 hours and had as a theme Downwell's Dual Purpose Design.

How does this match the theme?

To match the theme, we tried to apply dual purpose (or more purposes) to every thing we could.
In order to achieve this, you move around while shooting, which lets you kill the enemies and also get bullets from them. Also, if you are shooting, the time for your enemies will move faster and if you don't, the time will move slower.

Your bullets are your score (the final amount of bullets left before dying) as well as your ammunition. But be careful because if you run out of bullets, you die.

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This game looked really great. Did KMiles do the art or did you? It's really awesome.

This game was really hard and frustrating to me. I wanted to rage quit at all times, but something made me want to keep coming back and trying again. I agree with other reviewers that once you get close to an enemy you can randomly die sometimes and it isn't quite polished up the way it should have been, but what can I expect from something that only took 48 hours to make?

Great job all around.

MonoFlauta responds:

Thanks Fro for the review!
The art was made by KMiles and yes, I really liked how it turned out!
About the randomly die thing, it was my bad, the position of the player is being updated but the graphic it isn't. So, it is not unfair, just not well informed to the player.
Thanks once again for the review! Hope you are doing well :)

Gameplay -------> https://www.youtube.com/watch?v=VM2MVoKPaV0 Loved playing this game! The only problem I found was that one time I couldn't move (you can see in my gameplay) besides that, I got addicted to the game instantly!

MonoFlauta responds:

Great, thanks for making a video of you playing it! I will be sharing it :)

Amazing! What a great concept - I especially love it more after reading your deep "dual-purposing." Bravo!

Great concept, poorer execution. With one-hit-death mechanic it's vital to maintain reliable game mechanics. And here I see 2 critical problems. 1 - enemies seem to move before the animation, I can't predict where the enemy will move and all to often I seem to die without reason just by being in proximity to green enemies. 2 - Next level teleportation sometimes places me in a crowd of enemies, you just don't have the time to make decisions before you get killed, very unfair mechanic considering one-hit-death.

Love the concept of the game and the competition. Music is great as well Ivan. Hope 2 see more of these.

MonoFlauta responds:

Thanks for playing!

Credits & Info

Views
8,805
Faves:
10
Votes
226
Score
3.47 / 5.00

Uploaded
Jul 16, 2017
1:38 PM EDT
Software
  • Flash