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Reviews for "Orc Siege"

Finally one for the french

Écourant. comme jeu tres inovateur

Le cain mon estie est classique

Continue la belle job

excellent !

Du maudit beau travail !! Le jeu est vraiment le fun et très bien fait ! J'en veux plussss ! Tellement plus ;)

Beautiful!!

Fucking love it! The artwork was amazing! The wholw battle system was good, no..... friggen awesome!
Do more please

Would like to see the next version...

I thought that overall this was a good game and I definately want to see it improve, it has potential.

Broke this down into three categories, likes, needs improvement and bug (I found a couple).

Likes:
Overall this was a great feel of a game, I like the overall visual affects, good backgrounds, nice artwork. The sound was nice and was able to last, however at some point I needed to turn it off, it wasn't really annoying, but i needed a break from the music. I liked the player upgrades, sword, shield, armor and it being represented on the char (good job on making the char a scrawny warrior to begin with and then towards the end you look more of a battle veteran).

Needs Improvement:
Timer - It would be nice to see this done away with and instead perhaps replaced with varrying mob replacements, i.e. elves, dwarfs etc... perhaps you can supplement a dragon attack randomily once you reach a certain 'level' (difficulty).
Equipment - Perhaps you can allow the user to 'purchase' and equip more items (another shop?) and include a wider variety of shields, swords etc... Perhaps a couple of magical weapons upon some challenge (randomized?).
Weps and Armor - Despite an 'armor and defense' counter in the battle menu, it didn't appear to affect the deflection rate of the enemies hits (i got hit for the same amount of damage regardless of what it said, periodically it would give me a 0, but very rarely, and 'zeros' aren't always necessary but either I got a lot of bad rolls or i got hit for close to or the same amount of damage). Recommend some sort of 'base' defense in addition to the roll, i.e. armor at 5, you get a 5 + 4, enemy rolls a 12, your rolled 9 + 5 AR = 14 you delfect the damage or get X% reduction or something along those lines.
Initial Training Points: I think the initial set of training points is too high or the 'attack' costs (for 'strong', 'multi' etc... are two low). I could train up to 'multi' 4 in the first round and as stated above, it's 'the best' attack for damage in ration to the odds of it hitting (about equal to 'strong'). My reccomendation would be a fixed system (i..e level one = 4pts, level 2 = 8 etc...). Also make the 'attacks' simply how it responds and the chars stats determine the dmg given (since the training for 'better, stronger, tougher' gets increasingly more expensive as you advance.
Spells - I recommend a slight revamp, the only one I really found useful was the heal if/when the beer ran out (see bug below). The others didn't appear to change the battle much/any.

Bugs:
Dice Rolls - I noticed that there is something that isn't working with the dice rolls, the basic attack "strong" with a base difficulty of 2 hits at about the same rate as the multi attack at 5, also the damage ration isn't the same, "strong" tends to hit between 10-40 and "multi" hits 4x 15-25, with the hit rate about even the 'best' attack to invest into is multi (most enemies can be taken out in one successful attack).
Beer - Want to recover indefinately, simply go into tavern, get beer, exit, repeat, you will start queueing up multiple beers to use in battle (intended? if so no counter shows up letting you know how many you have 'in stock').
Goblin Leader - Beat him once, replay game, he's already defeat, need to refresh the load of the game to fix (i.e. refresh the page).
Timer - this is broken, beat or fail the game once, the next time you play it's greatly reduced (about 25% less game time, win/fail again, lose another 25%, play a few more times and you will have about 1/3 the time you originally had). Fix is to refresh page/reload game.

Overall though, well done on the game it was very entertaining as is.

gr8 game

was a gr8 game although that siege bar goes down too quick, and after uve killed the orc leader ther nothin to do, but apart from its a winner