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Reviews for "LethalRpgAdventure"

just another "RPG" engine attempt... nothing more

Total lack of thought for game balance, math, or stability in the game. Everything seems random. To add to the frustration, nothing is ever explained. You are just thrown in there, and must fend for yourself against randomly impossible ennemies (and the occasional weak monster from which you can actually level).

There doesn't seem to be a story at all. No event except random battles and quests that are basically just not-so-random battle.

A little buggy. I can take 15 potions and only deplete 1... doesn't do much for game balance.

Basically, this could be a start for a game, but is barely worth it as a demo right now.

Benspyda responds:

Thanks, I am constantly improving it, the 3rd will be better

not bad at all

but you definitely need to do some tweaking.

one, the graphics were OK - although fluid and everything worked well, if something clicked it went through fine, etc, the art ... left a little to be desired. no worries, it didnt REALLY detract from the game, but its something you should pay attention to

two, i know people have mentioned this but its hard to ignore, the stats building in this game was ridiculous. level 1 means i get destroyed by a 300 hp orc (not ork, generally), but level 4 means i can kill a 2,000 hp pirate? um.. that needs to be reworked!! there is no actual level system, everything is random

also random are the random encounters. you should make certain areas more difficult so that people can work up to the better areas (or attempt the harder areas earlier to get more levels). i saw as you did more quests the creatures got stronger - but you still randomly face either an easy guy or an impossible guy. its not as fun when games are that much luck-based

add more to the town! you can use infinite potions (wtf?), maybe make different potions, you can only buy ONE strength upgrade for each race, and.. thats it. sacrifice exp for magic? wtf is that? some of the things dont make a whole lot of sense

also, how come if i do "random battle" i can either fight a 200hp purple monster ora 50,000 hp angry mob throwing rocks at me. jesus! thats more toward the randomness again, but yea

in any case, you have a real solid core here. in my opinion, if you just patch some of these things up and re-submit it youll have a quality (and i mean real quality) game on your hands. keep it up, you have some talent, just patch up the small things!!! the small things are important too i promise

Benspyda responds:

Thanks for reviewing my game in detail. The improvments will be added in my 3rd installment. It is a bit too luck based, but you can use that in your favour. If you played my original you would see that this one is an improvement from that. Hope you look forward to my third one. It may be quite a while before it comes out. Thanks for the review

nice!

fun and addicting!

Benspyda responds:

thanks

good

has potential just fine tune it

Needs balancing

This game is in serious need of balancing. All of the enemies seem to have roughly the same challenge, no matter what level you are. Experience comes far too easily. Enemies get HARDER when you go from Ultimate to Ultimate King level, at Ultimate you win 90%+ by just attacking, at Ultimate King you LOSE 90%+ unless you use high-level magic spells. Using potions seems to make enemies hit harder afterwards. Magic is too expensive to use, except the top spells. The HP sacrifice is a nice idea, but when you do 0-2x the HP lost as damage and your opponents have 10+x the HP as you, it's not that useful.

Please, get this BALANCED!