Good concept done badly
Would have been cool, except for the fact that when you click on "next level," you automatically go shooting toward that portion of the screen and end up picking up a ton of stuff. That one problem made the game nearly unplayable.
From what I could tell, too, if a fish happens to appear pretty much on top of a boot or bucket, there is absolutely no way to get the fish without getting the bad item. Maybe the default should be that when moving around, your tentacles "hit" things and move them around, and you hold down a key to make them grab instead?
Like I said, not a bad idea, but the execution of the interface is just done very poorly.