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Reviews for "Kazahana: No Exit"

471

nice

great job

alot of people have been flipping out about how hard it is. alot of it is logic. i beat this in ten minutes you just need to use every item on every prop you see :) eventually you,ll find something that works

cool

the part where the sword goes down the toilet scared the crud outta me! great game! ^^

Mind Bending

After everything I went through, I would like to play the sequel. Anyway, The biggest hint I can give is that the numberpad combination is only 4 digits, not six.

Sorry if that spoils it, but that was the part I was stuck on forever.

Only four digits~The Knight

Some of the stuff just didn't make sense

Not the least of which is, why is the protagonist's fear of splinters preventing him from moving a bathtub -- the fact aside that he should probably be a little more urgent about his survival, seeing how he's been kidnapped and locked in a bathroom with no food or anything -- and yet he feels no qualms whatsoever about flooding the room with toilet water to swim out.

And of course, using a bar of soap as a slingshot bullet, when throwing the slingshot itself (or anything else in the inventory, for that matter) would probably be both more accurate and more destructive. Using the wrench to find a key in a place that nobody would EVER stash a key, rather than using the wrench to simply pry the door off the hinges. It reminds me of a point & click I played a while back where you had to use an orange and a bottle of bat intestines to start a motorcycle; it's not exactly conducive to common sense.

The art was great. The wall code was good, and the scattered random props that didn't serve any purpose was a nice realistic touch. I thought busting the light right at the end was cool, it kinda echoed the end of Zork II.

Next time you make a point & click, try thinking of the simplest logical way to solve the problem you're presenting. If you can do it in less steps, with less items than the solution you wanted at first, consider changing the presented problem. I guess I'm saying to think more along the lines of MacGyver, and less along the lines of Rube Goldberg.

Oh, and I totally jumped about three feet straight up with the sword thing XD Thanks for the bladder-check.