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Reviews for "Bubbles 2"

cool

I'm glad that you improved the game, i knew that something was missing in
bubble 1 ^_^ but i've never thought that it's possible to put that many amazing effects into such a simple game (yeah simple, that's why i've given only 9).
the fx are lovely =) if you would put some of them into a arkanoid like game, or, regarding two player games, into a pong game, it would be wonderful and add a great refreshing clone to the old dusty genre. you could put them in tetris even.
i found it nice that you did not only put "useful" itmes into the game, let's take noir for example. the game itself does not differ much form the first part, as far as i can remember
very good job
greetings

ps: the play again button does not work, when you try to access it from the failed hiscore submission menu

HeRetiK responds:

I recently updated the Flash file, so as soon as its updated the "play again" button should work.

very funny

its very funny and addicting, my highest score was like 1257 after that the field was full with spike balls and there was no way to dodge them.

Could be addictive

The game is quite good. Graphics was pretty nice, but it was kind of a bit of a mobile game sort of genre.

Nice, but too average.

I'll start by saying you are the lucky winner of my contest of who to review once every year or so, or as often as I do actually write a review, but now to business. This is a small game, by all means but the quality and game-play are very good. While the game isn't addicting it's loveable and cute in a "new baby" sort of way. The difficulty levels while not adjustable were gradually increased, only because of the bubble's size really. Right click menu allows for lower quality although I doubt any computer can't digest this simple cute game.

All of the power ups were nice additions and varied and I assume it would more than a couple games to find them all. Some were very useful and some just gave a nice effect to the game's appearance. A small idea I would suggest just for fun would a small unlockable menu for some of power ups effects, let's say after one reaches a certain score it would be available to constantly activate a certain power up, first visual ones, then game effecting ones. That would be a small yet nice idea of something to add, although it's not mandatory.

Motion in the game was smooth and flowing, no lagging problems or steering issues. Music was bland but acceptable since it was taken from NG and has no rights on it and also contributes to NG authors. Everything was nice, although with some improvement this could be made to a much better game, at some moments it has potential of becoming one of the best, but it doesn't follow through, denying it of the success it could have had.

Anyway, last time I reviewed was before the re-design and reviews were done differently, now I cannot grade you in each and every field but I will still explain my thoughts in each field of the submission, simply because I can.

Graphics: Very neat and smooth, polished look. Not the least bit problematic. But, with that they were very mediocre, average and below of what I'm sure you could have accomplished.

Style: Another casually made 'dodge & win' game which is also following a previous game of the same nature. Not original, not outstanding, but adequate and likeable.

Sound: Bland and eventually tedious but can be turned off, it's something.

Violence: None.

Interactivity: not exploited to its full capability, you had a working idea, decent flash skills but you lack the ambition to make it much better. I can think of several ways this game could be made better. But you'll have to contact me for those; I won't be expecting the call too soon by the looks of it.

Humor: none.

Originality: Minimal.

Effort: Average.

Overall: Good, no doubt about it, but could have done much better. Maybe in the sequel?

Nicely Done!

Cool game, could see myself wasting hours with this one.