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Reviews for "Talesworth Arena"

hmmmmm

i like Engineer and Jagguernaut psionic is sorta weird lol

AWSOME

i got hung on this game for more then 3 hours it's awsome make a another but just needs more classes like a rogue or knight other then that it's great.

well done, could be better.

I played on notmal with the psionic, and found it rather easy. Once I got into it at about level 4, I pretty much fell into a pattern that worked on just about everyone, with one or two tweaks for specific enemys, (stun, attack, dot, freeze, attack, dot, attack, dot, attack... stun etc. invince on a any slow attack possible), after that level i pretty much never used telepathy, mana shield, forget, or even meditate. This applied to bosses as well, even the final. I also stopped reading their skills beforehand and just went with it.

The item selection annoyed me. low numbers spread out many different ways has very little in the way of effect. I like to specialize. It doesn't really matter what I specialize IN, just so long as every possible peice has the same effect. You did not allow this. You made it all but impossible to get head/hands with reduce, ring/cape with increase, magic with either, or several of those pieces with various other useful abilities. If not compleatly random on all rarities, of varying quality, it should at least be somewhat common for cross-slot abilities to be found on the rarest item catagories, like damage reduce on ancient helms.

For example, while 1 piece with +10 dd, one with -10 dd, one with +10dot, one with -10dot, and one with -10% recharge times provides a slight adantage, you are effectively 10% more efficeint, 5 peices with any one of those stats combined make a set well woth obtaining. -50 dd, for example, would make you all but immune to regular attack, while you would have weaknesses elsewhere, this strengh could be effectively used along with skills to cover for them and make a massively more powerful character, by also inturruptiong/defending against all DoT spells, and maybe with a healing spell of some sort to cover the minor damage that gets through, this character would last long enough to kill just about everyone with even the smallest of weapons. This would not be an abuse of the system, it would be bringing strategy outside of combat as well, by makeing a player have to plan their gear, instead of just grabbing anything that improves the slots allocated effects.

Also, status effects should be standardized. The effect counter that says "freezing" or "slowed" for example, should show exactly the same word, every time an effect that slows your spellcasting down is active. This way, people can tell exactly what is going on, rather then having to guess at it.

Brilliant!!!

A great game, recommended to all combat and strtegy lovers, great storyline, great game.

nice

i liked it especially the bosses they were hard but it was interesting to test your skills against them 10/10 5/5