Didn't play it to the end, but...
... I get the idea.
It would be nice to know up front that the game saves automatically, or if there's a way to save the game. I'm not going to blow two hours in one shot on something that's this repetitive. And some things could be more clear - "mouse" (especially after "cat") doesn't automatically mean "computer mouse" so I had to blow a hint to find it.
Also, the "puzzle piece" in the bedroom may or may not be buggy: I found it just in the nick of time and got BOTH the "out of time" AND "you found it!" messages.
Then there's the whole issue of "looking for a random list of stuff" -- what the heck does any of it have to do with a kidnapping? Nothing. If you're going to have a narrative game, it should ALL be relevant (or there should be a reason why it's not, such as the kidnapper demanding this random list of objects -- or maybe that's in the intro; I skipped it because it seemed like it was the same as your intro text above).
So: lots of effort to make a narrative game that looks pretty good, but without a cohesive narrative. 5/10.