An addictive game, a great gameplay.
First of all, let me tell you that I've played your game for around 3 hours and collected 93 or 94 Achievements.
It is really good, it has an interesting gameplay with upgrades available, a lot of different monsters and 25 waves/5 bosses. That's already fine!
Still there are many things you can do to improve the game, but now it is more about the sequel, so let me tell you what I would have liked to see in your game so that your next one will be really awesome.
- Include a Save system with at least 3 slots (It is needed if you make mistakes :c), the saves would bring you to the last "Shop" so that you can buy what you need. If you die in the next wave, you'd come back with your money back and able to select other improvements :o!
- Twice the fun!
*I really like the upgrades you put in the game, but you actually need to rework the system. What I think you need is Passive skills and Active skills (you only had Passive).
*It would be better to have 10 upgrades/Passive skill, right now you only put 4 (with the first one unlocked as a basic). Well how about 10 upgrades for Armor, Health, Skill and Speed. The only problem I see here is about Speed, we don't want to be moving like a car :/ This can be fixed if level 8 would be like level 4 in this game :o
*Put active skills like Shield. At level 1, you'd have a shield for 2 seconds protecting you from any attack and it would restore in 30 seconds. You'd use it by pressing space. Active skills would have 5 levels instead of 10 for Passive.
And at level 5, your shield would last 5 seconds and restore in 20 seconds. Just a few thoughts.
Then you could have a Damage power that would make you REALLY stronger for a short moment, etc... Making the game more tactical!
* About the tactic, even though you have created a LOT of different ennemies, it's basically the same, you run in circles and uberpwn everyone. Only those who used Fire balls would make a real difference. Try to make different ennemy attacks, make some move slow/fast, make one that requires you to break a part of his body before you can kill him, etc...
* More bows. That's it, you need more bows, starting with the Shortbow and ending with the Uber Ownage Darkness Bow of Oblivion (O_o...). Improved versions of bow would only change the damage you make!
* Bow enchantment for any bow. That's one of the most annoying thing in your game, you must choose which bow to upgrade etc... Good for your medals because it makes you restart the game only to upgrade them all, but you'd rather have a single upgrade like: -Faster rate
-2 Arrows at a time
-Chance of arrow piercing through ennemy
^ And upgrades for each one.
That would make your game more tactical.
*Points! Points should be given according to your performance! How would you know your performance? Well this is how it would work:
Waves will end after a certain time! The more ennemies you kill, the more points you get. Simple? So if you don't feel like killing ennemies, you'll not earn enough points to upgrade and ...get your ass kicked in the next waves *ouch* :D
*Waves... Make 50 waves! Boom! Make your game LONG when you do it for the first time. And don't make us re-play the whole game 5 times only to get achievements, 2 is okay, 3 a little boring, but then it's completely useless.
Make waves harder with more ennemies spawning at a time and more difficult ones over time...
*Bosses. Make them attack differently and make them difficult. It was running in circles and pwning them while avoiding the waves they cast :o
*Armors. How about we could buy improvements (Gloves, boots, etc...) instead of getting armors with Achievemnts? More tactical choices...
And they would improve the character somehow, like "more money" things you've put.
*Survival mode. :D... Make the best bow/arrows auto-select (And we can choose Auto On/off). Nothing else to add.
*Cheats: GREAT!
Well thank you a lot for reading and good luck for the sequel. If you want me to pm you about something, I would.
~Croash~ Getting his bow prepared :c