Well, it's quite fun.
has a SNES feel to it, drawings are good, and it has enough detail. so that's the good stuff, with good stuff, and some bad stuff.
there aren't surprise, the scenario is to linear, there is no really hard battle (i test with white mage)
pet skills ARE functionnal: i tested goblin, orc, the last pet and .. the gold bag :D all functionnal, but i can't see the interest of "gold bag" pet... (and warning: pet's skills use your own mana, if you don't have mana, pet can't use skill)
Magic attack are to much powerfull in high level and useless in low level, but the great mana consume of lvl 3 spell are good for this point
last point: the "rock key" quest don't work, it's nt an assential quest, but it's ruining the fun at the end of the game...
it's a good game, but it can be better, like the music: set a music/an area, not random music everywhere...
and, a suggestion for quests: finish a kill quest only by return to npc: gain xp and stuff for finishing a kill quest in the wild don't have sens, people can't give you item or gold by teleport it direct into your bag...
and for helping people: i kill the final boss with white mage lvl 50 (2000hp), healing itself all the fight, my pet orc do damage for me (yes, only the orc... for final boss... pets are to much powerfull when you have a lot of mana)