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Reviews for "Runestone Arena"

Hate the luck factor

-Really hated how luck played a big factor in each battle!
1.Criticals. I don't know if I'm unlucky or the enemies seem to have a really high crit rate. Even though its only x2 damage, if you're lucky enough to get a critical with max base and weapon damage, it can REALLY change the tide of battle (got killed in a single hit).
2.Spell success rate. Dammit even spells have a chance to fail? Even magic missiles with a 80% success rate still fails kinda often, especially at critical moments when you need it the most (starting to wonder if I'm cursed), imagine scorching beam with only a 40% success rate!
3.Evasion. Even though I had a hit rate well over 100%, I still kept missing hit after hit against enemies with dodge rates as low as nearly 10% (warriors). I'm starting to think that the game hates me zz

So, I'm wondering if this is a issue only faced by me..if not, I hope it'll be less luck based and more stat/equip/skill reliant.

-Also as suggested before by others an inventory where you could transfer equipments between characters or sell them for extra gold would be a good improvement. Another suggestion would be a display of a description of the equipment in the status page when the mouse is hovered over it, so you don't have to keep checking the shop when calculating damage, speed and stuff. Allowing you to compare your existing equipment with the one currently bought when choosing who to give it to, such as displaying any increase/decrease in stats, would be another great improvement.

-I loved how the trees in the map played a tactical role in battle (although again depended abit on luck since the position of trees are randomized). Strategic positions prevents your enemies from surrounding and trapping your characters movement while positioning and aligning your characters against your enemies allows an extra advantage when it comes to knockbacks. Would love to see more environmental effects. Maybe water(uncrossable), cliffs(allows 1-way movement), potholes(traps for a turn) or grass(slows movement). Well these are just suggestions, anyway great use of the tress!

-Stats were quite easily understandable. I personally prefer customization, that's why even when I just started, I picked to select my own team instead of a 'Ready Made Team' even though I knew absolutely nothing about the game. Normally I'd prefer to add my own stats when my characters leveled up, but in this case it would've ruined the whole "gladiator hiring" theme and be no different from a normal rpg. A good decision is therefore made by selecting the right gladiator to hire and watch as it grows, not by adding the right stats.

-The recommendation for talents seem to be based on total/overall stats, which isn't always the best choice since most of the time they are all-rounded with quite evenly distributed stats, which isn't always worth their high cost since you don't need that extra magic on warriors, or extra hp or armor on ranged gladiators if you have a decent tank. Speed is always a bonus though :)

......

Dude, seriously make adjustments tot his game.
the enemies get strong way too fast.
weapons and armor and whatever is far too expensive to afford.
It's hard to understand,

Too easy.

I almost never play TBS games, so I'm not pro or anything, I decided to try this one out seeing as it's one of the daily best games. I played for a few minutes, didn't lose a single time, had no idea where my money was going to and didn't know how the damaging worked.

I gave up after flawless victory of the entire 3rd & halfway into 2nd without losing a single fight.

Worthy

NIce graphs, difficulty, turn system. Some minotaur blows rocked!

Great concept

i dont know what people are comlpaining about, i think the games difficulty progressed quite well. You dont want to be able to win every battle, or the game would be useless. I only got defeated once in the first teir.

The only thing i would change would be to make a inventory so you can pass items betweem gladiators and maybe to be able to choose what stats go up when you lvl up. but all in all this game is really good.