00:00
00:00
Newgrounds Background Image Theme

Zaetalos just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Runestone Arena"

Hate the luck factor

-Really hated how luck played a big factor in each battle!
1.Criticals. I don't know if I'm unlucky or the enemies seem to have a really high crit rate. Even though its only x2 damage, if you're lucky enough to get a critical with max base and weapon damage, it can REALLY change the tide of battle (got killed in a single hit).
2.Spell success rate. Dammit even spells have a chance to fail? Even magic missiles with a 80% success rate still fails kinda often, especially at critical moments when you need it the most (starting to wonder if I'm cursed), imagine scorching beam with only a 40% success rate!
3.Evasion. Even though I had a hit rate well over 100%, I still kept missing hit after hit against enemies with dodge rates as low as nearly 10% (warriors). I'm starting to think that the game hates me zz

So, I'm wondering if this is a issue only faced by me..if not, I hope it'll be less luck based and more stat/equip/skill reliant.

-Also as suggested before by others an inventory where you could transfer equipments between characters or sell them for extra gold would be a good improvement. Another suggestion would be a display of a description of the equipment in the status page when the mouse is hovered over it, so you don't have to keep checking the shop when calculating damage, speed and stuff. Allowing you to compare your existing equipment with the one currently bought when choosing who to give it to, such as displaying any increase/decrease in stats, would be another great improvement.

-I loved how the trees in the map played a tactical role in battle (although again depended abit on luck since the position of trees are randomized). Strategic positions prevents your enemies from surrounding and trapping your characters movement while positioning and aligning your characters against your enemies allows an extra advantage when it comes to knockbacks. Would love to see more environmental effects. Maybe water(uncrossable), cliffs(allows 1-way movement), potholes(traps for a turn) or grass(slows movement). Well these are just suggestions, anyway great use of the tress!

-Stats were quite easily understandable. I personally prefer customization, that's why even when I just started, I picked to select my own team instead of a 'Ready Made Team' even though I knew absolutely nothing about the game. Normally I'd prefer to add my own stats when my characters leveled up, but in this case it would've ruined the whole "gladiator hiring" theme and be no different from a normal rpg. A good decision is therefore made by selecting the right gladiator to hire and watch as it grows, not by adding the right stats.

-The recommendation for talents seem to be based on total/overall stats, which isn't always the best choice since most of the time they are all-rounded with quite evenly distributed stats, which isn't always worth their high cost since you don't need that extra magic on warriors, or extra hp or armor on ranged gladiators if you have a decent tank. Speed is always a bonus though :)

Too easy.

I almost never play TBS games, so I'm not pro or anything, I decided to try this one out seeing as it's one of the daily best games. I played for a few minutes, didn't lose a single time, had no idea where my money was going to and didn't know how the damaging worked.

I gave up after flawless victory of the entire 3rd & halfway into 2nd without losing a single fight.

Well the idea is good...

Overall I like the way you've built the game in terms of style and tactics, but DAMN is the balancing terrible. I was facing enemies with glaives and krises when I still had a thieve's blade. WTF?

This could have been a great game, but the difficulty makes it too frustrating.

Some Problems...

The whole system of rosters and recruiting was all very good and interesting but the game play lacked any umph. There were some bugs also like the the season results coming the same and the game screen doubling over itself. Also after I made it to the 2nd Division all the enemies I faced had the best weapons and armor available in the game making it really hard to win a match. Thats about it really, hopefully that stuff can be fixed and good job with the game. 5/10 3/5

Good game but waaaay too hard

I really like this game and i really got into it but it is so so hard. I tried my best for a couple of hours to get into division 2 and i just couldnt and as time went by the division 3 enemies seemed to get stronger and level up as i did. You seriously need to give this game an update where you should do 2 important things.

1) Make the game easier, its far too hard for even hardcore games like myself.

2) Make the items cheaper because the enemies can have way better weapons sometimes and it make the game far too hard as it takes a long time to save up and get new weapons,armour or spells.

Its a solid game and i love it but its too hard. Hope you dont mind my comments.