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Reviews for "Spectrum TD"

i really liked this game!

only two problems: time button and quality button

3D-xelu responds:

you can right click and set the quality

Nice

I thought it was fun, but I can't say it was easy... I played on easy difficulty and I can even say I am a good TD player, but the bosses have an insane amout of life even if I debuff them and such, and to wait for the boss to go to the end takes a large amount of time, some time buttons would have helped greatly. I figured the armor reducing towers were some of the most important and such. Also, in the later levels I would have liked the towers you got would have more upgrades then just 3, even with the most expensive ones I felt more upgrades would have come in handy. I liked the upgrade section a lot, and if you upgraded that with more elements and combinations it would have been GREAT.
The graphics are really nice for a TD, in the end I felt it was lagging a bit tough, again would have helped with more upgrades instead of quantity. The sound was smooth and I didn't get tired of it, I like that it was kinda low and its the kind you can listen to a long time.
Overall the game was good, some minor touches would have made the game great.

3D-xelu responds:

Penut butter jelly time

it`s ok

Sorry but there are already many games like this one, which are of better quality. What would be nice is a speed button as I found myself waiting quiet a bit. Also I was a bit disappointed with only 3 upgrades for each tower. And it would be nice to have a wider choice at the start rather than having to work to get basic towers. Also I found that the money towers didn't help that much. But it's been a while since I last played one so it was quiet fun.

3D-xelu responds:

yeah... AGAIN , sorry for the lack of a speed button

Brilliant

You know it's getting harder and harder to think up a tower defence game that actually brings something new and worthwhile to the genre, this however manages it beautifully. The upgrade system is inspired and puts a new twist on your average 'upgrade pathway'.
The graphics were well presented and looked good in action. I would dispute the "12 different enemies" as there were really only 2, ground and air, a more clear differentiation between enemy classes, as in, ground/fast or air/ armoured or ground/regenerating would have perhaps been a good idea but hey, hindsight is a wonderful thing, aint it?That said the game doesn't really suffer for it too much, it just would have been a nice touch.
The only other real niggle for me is that after about my 16th tower I picked up a bit of lag, it wasn't the sort of extreme lag that renders a game unplayable but a quality control button would have been a good idea as this game can be quite graphically intense.
On the whole this is a very well rounded offering that thoroughly deserves it's place in the pantheon of NG tower defence. An intuitive upgrade system and well balanced game play see to that. A Brilliant effort that clearly shows a good deal of time and effort. I look forward to a sequel if there is to be one.

3D-xelu responds:

hehe.. you are awesome.. thanks for the awesome review :P

Fantastic and amazing

This is seriously one of the best defence games I've ever tried. :D It was really good.

But yet some improvements:

Fix the bug that when you push the PGUP button ingame it don't reset.
A speed-button :)
A preview of the towers before you use 10 points to get to a tower you not are gonna use anyway. So maybe a list of dmg, speed and range when you mouseover the tower upgrade before you can afford it. :D

But thanks for this great game :D
please keep up this way of game ;)

3D-xelu responds:

hehe.. thanks for the nice review and for the good ideas :D i like them :P

hope you still enjoyed it :P