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Reviews for "Satanorium"

Nicely done but some item use makes no sense

graphically, and interface wise very well done - really good - gameplay not so much --- a door bound by rope and you can't cut that with the scissors that are a yard away? it would take time but it's not even implausible let alone impossible - a cop carries with himself a lamp WITHOUT any batteries in it? and more illogical problems like that -- really nicely done but could have been a lot better

Awesome, but...

It was a realy cool game, and some really awesome puzzles.
But.
i think the scary atmosphere was a little unnecessary and the final battle was a little too lame.

qwerty

hmm... its 50/50 .. good game but has flaws here and there, a bit more work on the game and we will all love you :D 10 for game -5 for glitches and such... 2+ because im a nice guy xD

I spent a lot of time trying to solve that safe puzzle, knowing that the code was RIGHT judging by the clues on the wall and kept rotating the locks thinking the problem was there. After all the clue was wrong. Fourth should be first and third. This is a major mistake and almost made me stop playing.

Apart from that, the graphics are amazing and the sounds are so scary I didn't want to go through the corridor! All the other puzzles were very challenging (I didn't find any clues on how to draw the symbols during the ritual, but maybe that's just me) and I loved the idea for the tab key, ahah. The story seemed good, however the dialogs, the narration and even the emails are so unrealistic and "sped-up" they don't give it any credit. It was a great game anyway, but I'm sure you can do better.

Not horrible but...

... there were a lot of problems with the puzzles. Starting from the end and working my way back, seeing as they are the freshest in my mind

The puzzle where I had to read the black book and call a demon, okay, I get some of it, like you wanted to call a light/weak demon or whatever so you had to rearrange the candles and all. But aside from googling what the hell those symbols were, looking at the walkthrough, or a long ass game of trial and error seeing as I would have to try all combinations of chalk colors and symbols, how am I supposed to know what they are? Throw a little picture in the book or something saying x symbol, y symbol, z symbol. She doesn't have the opportunity to research it so I shouldn't have to unless the research is in-game via a book in the bookshelf or on the usb drive or something.

Another problem, the damn safe. It was very annoying for her to put the damn stethoscope back on the table every time I got the wrong combination. Speaking of the combination, the clues were wrong. I had to look at the walkthrough to find that out. That being said, *puzzle spoiler alert* the clues were, "first is two", "2nd = 3", "third is first and fourth", "4 = twice first", and "five equals second". This indicates 2, 3, 6, 4, 3 when the actual code was 2, 3, 4, 6, 3. The 4 and 6 are reversed. This was the first time I looked at the guide because I was entering the code I was given, third is 1st(2) and (+) fourth (2x2 = 4) = 6.

Not to drive it into the ground but this puzzle brought my opinion of the game down from about a 9 of 10 to about a 6. And the fact that it insults my intelligence with such stupid clues as "it's to dark for me to see, maybe I should use a flashlight" later on caused my opinion of the game to never recover.

And the last thing I will complain about (I swear it) is the dialogue. I get it when people have typos because, unless flash has adopted a spellcheck since I last used it, it's easy to miss spelling errors, even when you proofread a couple of times. But a story is never to be told via present tense. And it is especially never to switch it up. The epilogue was horrible about it. The Dr. goes out side and she left. No... just no. The doctor went outside and then she left. It might be excusable if you are having a real time game or something and it says the doctor is leaving.

Anyway, I hope you made it this far, because aside from some minor clicking issues that weren't even worth talking about, the game looks pretty solid and the items needed for each puzzle that you come across are easy enough to find, even when you don't notice them the first time you check an area. It had a good feel to it and overall, the story and the visuals gave a nice eerie feel to it. Good job with that.

I hope that my review helps you to improve any future projects you have and that you understand the criticism is taken out of respect for good quality entertainment and the hopes that it will lead to bigger and better things in the future. Good luck in future endeavors.