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Reviews for "Submachine: 32 chambers"

I absolutely loved this!

I already beat the game before coming on the website, but I must admit your submachine series is ALWAYS enjoyable to me. The atmosphere is tight and vivid, while keeping the vague mysterious feeling that keeps you wondering what's next. My only regret is that there aren't more of them, but I shall be patient!

HINT: For those playing the game and don't want a spoiler, keep this in mind, make sure you've looked EVERYWHERE and gotten EVERYTHING before you use the last shape. I made the mistake of putting that piece down and got locked in the room thinking I had everything up to that point about 3 times. Once you make the mistake once, you'll know what I mean. If you really want to avoid it the first time, the walkthtrough is right there for you!

uhh...What?

What happened at the end?

Good game, nice atmosphere

A very challenging game, but you need to invest quite some time into it. I couldn't find one of the blue gems (topaz, was it?) so I had to take a look at a walkthrough. (Under a plank ! Would have never guessed it myself). I wish the game would've been bigger, e.g. expanded from the spike areas to reveal more places. I loved the glyphs and the statues theme.

About the ending. As far as I see it, the point of the game is to be an adventurer who prevents the world from ending at 21 12 2012 and prolongs the date to year 7137.

Nice little spinoff. You got the 'ancient Egyptian tomb' feel down to a tee, and it's a nice difference to have the secrets be part of the ending.

Great, as all the time :)