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Reviews for "RPG Shooter: Starwish"

Like Final Fantasy gone shooter...

It's pretty cool. Once you get the hang of it, it becomes too addicting.

Good

it was fun and adicting but the controls are a bit unconfortable

Not bad

Reached the third or fourth world. (gravstone fields) on normal difficulty.
I was level 45. 126 offense, 65 def, 121 agi, 103 int, 75 luck. Used all skills to improve my secondaries (crit, fire rate, extra shot) plus extra crit damage.

And i just gave up at that point.. My biggest problem with your game is just how repetitive and too "level" it is. All worlds have the same bosses, same ennemies (just "stonger" as time goes), same level progression and design, same things again and again. Two similar worlds is tolerable, but 3 and more? No.
Ennemies tend to grow in power in a similar way as we grow in power, so nearly everything takes as much time to kill at my point than what it took at the beggining. Too samey. not much fun. Turrets however seem to get a big boost in fire rate.
It would be nice if we had a choice to make, like choosing between going to place A or B, it could influence the dating part better imho (like person a want you to go to A, person b to B). RIght now it simple "clear all levels, boss, repeat"

Weapons are varied but i just use the laser and two foward missiles. Everything else just feel superflous or too situationnal to be effective.

While i really like your approach for the RPG bits, the sometimes very long conversations really discouraged me from reading it all, so after while i just skipped them all the instant they popped up. Not that it mattered in the end, plot or no plot doesnt seem to change anything in the gameplay.

Didnt notice bits for the "dating sims", maybe if i readed stuff it would be obvious, but i stopped reading a while ago. For what i readed the characters were interesting. Got the blue (guy, girl?) to talk a bit.

Stats really, REALLY need pop-up text to explain exactlyy what each do. Going to see the guy at the bar for basic, critical information like that is irritating.

For modules, most seem usefull.. but i feel shield ones are the best investment by far. Engine 5 is more than fast enough for my needs. Whatever else i took was just to get rounded numbers in XYZ stat.

Music is nice but a bit irritating in conversations when it changes too often.

simply amazing

The perfect combination of story, gameplay, and integration. Definately not something you see every day on here. My only qualm is the lack of new enemies, and the levels seemed recycled. That being said however, the pros in this game vastly outweigh the cons. You have a real gem on your hands here, and I'd love to see this developed into something even bigger. An independent save system, something code based, would be nice so transfering to another computer could be done with ease, but I understand the difficulty behind that with the absolute amount of immersion that has been put into this game. The music, incredible. The story, immersive. The gameplay, addicting. The whole, simply amazing

Awesome

This is one of the best flash games I have ever played. The combination of RPG and shoot-em-up is great. Is there any way you could make a downloadable version, though, so I don't have to keep re-loading this? At home, I have a "download allowance", so I'd like to be able to download it once at school, and play it offline at home.