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Reviews for "Nanobeast"

Very good game, i think the pixel grid should be bigger, cause it jums a bit too much from pixel to pixel. Also the difficulty is high. But overall good game.
I enjoyed playing it, i think the enemies in insane difficult can be a tune a bit, if you don't have enough lives or powers in later chapters it can turn up really difficult.
But, if you have all 9 in upgrades it makes things really easy.
Also i got all the medals.

BTW i've noticed the music in the third level is from a NES Batman game, :D Batman II The Return Of The Joker i guess?.

que maravilla

RatherRandomReality responds:

Gracias

good.

Cool game

So the "MEDALS" not always easy but were fun to try and achieve, you have impressed me with the large amount of medals, maybe ad a few easy ones just for noobs like me lol, Well, I always like to see interesting work and this one was no disappointment. You've presented a lovely piece, with well designed ideas and concept, So you know what you are doing and you know how to add the fun in all that you do, so that was good enough for me. Also this had a good and Professional feel about it and such, so I was pretty impressed.

~~THINGS TO IMPROVE ON~~
no major changes but it was a fun game.

~X~

Extremely challenging game. The upgrade system was interesting, but on harder difficulties it is a bit unfair. Speed shouldn't go over 7 because it will start impairing the player instead of helping.

The main rule of the game is DODGE. Dodging is the only way to succeed because enemies get progressively stronger, but the player loses upgrades when hit, so it may become impossible to proceed.

Similarly, the "pacifist" medals rely solely on dodge because lives must be spared in order to crash-damage the bosses because bombs are not enough. The pacifist run for level 3 seems to be the hardest medal on the game and probably requires perfect runs on all levels (9 bombs and lives).

The final boss isn't that hard. Dodging the shots isn't exceedingly hard, in fact, bosses are the easiest part of the game because they have set rotations, unlike the kamikaze flyers that come out of nowhere. Using bombs negates projectiles and so it also protects the player during the "swap". It's much more likely to die in the road to the final boss than the fight itself.

Overall, a very solid game, which is seem on 440k+ views and plays. Good work. Almost perfect game!

RatherRandomReality responds:

Thank you for the constructive review.