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Reviews for "Asylum V"

If I was a patron supporter, I could complain about pictures and concepts being reused. I hope in the near future to become a supporter. That being said, that is why I've no problem with images and concepts reused.
As for not quite 5, it was the dials. It was somewhat precise; but you still had to guess exactly which position to put some of the dials in.

My only peeve is the dials. I spent way too much time figuring out their exact position. Otherwise loved this game.

my biggest complaint with these games is using an item and being done with it and it staying in your inventory.

inventory clutter and unnecessary stress are the results of that design decision.

Good game. But it's a game I've seen hundreds of times.
Find red/blue/green/purple/etc keys for the doors of matching color, collect orbs, go left, go right, up, down, etc... Same ol same ol.

I feel like you are beyond this. You are better than this everyday type game.
I guess I just expected more from you.

selfdefiant responds:

This game is from 2011 and yes I have made more games like this. I make games that people want to play and this is it. :) I have been making games long enough to know what people like and don't like.

It's funny how some of the images and scenes on this game (such as locations A and C) have possibly been re-used again in later games, though with slight adjustments and purposes for them.