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Reviews for "Lands Of Mobius eps 1"

I was a pretty decent game. But I am not sure about the Metal Sonic battle....is it meant to be possible to beat him or is it suppose to have zero chance (like some rpgs have)?

A good game overall but the medals do not work(at least not all of them) and the animation can be changed by making some improvements.

It's an interesting start.

This one is good, but if you make another installment, you need to do it longer, and possibly with more of a support system for inventory, shops, money, et cetera.

First off, i don't think the enemies were too hard! There were only three, you can't make them canon fodder like this. Also, ANY person who has played ANY rpg before will figure out easily how to beat the first two enemies, and at least on the second or third playthrough get Mecha sonic to use his limit break.
BUT i'm disappointed with most of the rest. The cutscenes are fine, but the rpg elements are plain bad. First off, there was no point for the dungeon, i mean, its straight forward and there are no random battles, so what's the point? If you want to do an RPG, you got to give the player a chance to modifiy their character. Get items, level grind, armor, buying weapons, whatever, at least something.

And here is an advice after seeing the extra page, i see you've divided a lot into scenes. My advice would be, try to keep a game in a single scene! For example but the menu on frame1 in a movieclip, and the battle screen on frame2 in a movieclip and so on. First, it's easier to navigate, second, it's easier to modify if you want to change something. And most importantly, if you keep it as simple as possible, it will force you to program the game dynamically, in other words no prescripted battles.
But you will eventually learn this, i just thought to give you a heads up what is coming to you as a programmer.

Overall, i played this game to the end, and that means you did good for your first real project!