i think you meant "decrease" delay. not "increase"
i really hate when imprecise language is used to describe mechanics in a game.
it makes the whole theorycrafting aspect nearly impossible.
also the difficulty of this game is.. well to put it nicely "game breakingly NOT FUN"
btw, having the exp bags despawn after a certain amount of time was idiotic as well. you have to back up or you die and then it's game over. give me a BREAK. so you think at the end of the level you can just go and scoop up your exp bags. NOPE.