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Reviews for "Pork Must Arrive"

For the skill glitch you have to choose the golem skill at the top first. You have to click aon golam face picture

An absolutely great, smartly done (for the most part) defense game. Definitely worth five stars, but there are still some problems, MAJOR ones...

{A WARNING TO THIS GAME'S CREATOR & REVIEWERS!!!}:

Even after only two pages of reviews, I think people are confused about the game's difficulty and this might tank the game score-wise. If possible, you need to find a way to make the yellow-circle abilities at the bottom of the skill trees more obvious as pivotal skills to those trees and thus the game (I suggest making them larger and DEFINITELY putting them at the top-middle of the trees... overlapping the rectangles a bit perhaps?.... or something like that).

I played about 3 times in the same mood as those saying it was too difficult before realizing the yellow skills (particularly "orc damage") were pivotal to the game... at least early on. At first I just put points into the +5% damage skill and was annoyed and thought it a pretty stupid design choice while watching my damage increase by a useless 1 each level. In retrospect, I appreciate the nuance of having both damage skills, though... but, again, THE YELLOW SKILLS ***NEED*** TO PLACED MORE OBVIOUSLY AS PIVOTAL SKILLS, as I'm assuming this is where most of the difficulty gripes are coming from.

{Misc. Praise}:

The skills remind me of Borderlands 2 with all the little optional niches and nuances (and mostly because of the "signature" ability of the golem placed above all the trees). The skills are interesting in how much they allow you to customize and *perhaps* require you to mix between the trees. However, the skills aren't very distinct from one another overall (mostly health +damage in varying amounts over and over under different skills) , but that's just a small issue of style/taste really.

Also, I like that there is even interesting variation in how you can handle combat: in rushing to get exp bags before they disappeared, I noticed you could time your way past spear-throwers, leap over knights (which was also an interesting way to try and flank them in combat), and even take a risk rushing behind the quick-striking melee units. Little things like this really help improve this gameplay.

{Small Gripes/Suggestions}:

Positioning the pig using the duck button early on is annoying and seems somewhat flawed: Once he's relatively close to you, you can't summon him directly on top of you, which makes positioning it around a golem annoying... and rectifying it by increasing the pig's attack distance is annoying as well since it gets locked behind you in this way significantly varying distances. Also, the pig's repetitive squeal if you hold the summon button down after he arrives is annoying as well.

Another gripe I have is also related to the unclear position of the yellow skills. Though I haven't tried these builds yet, it seems like the axe damage skill may be more necessary (or maybe even the only way) to survive the game early on, as compared to golem damage or pig damage.

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Anyhow..... great game. Keep it up, I'd love to see more games like this from you in the future.

very fun game, also hard

wow that is so funny i ever play 5 stars right here.

Getting super hard at some point.. Still very good game, I love the skill tree