This game becomes very tedious very fast. I mean, it has a lot of potential, but I think it would be a lot more fun it had some sort of character development and enemy scaling, maybe even options as to how to climb the tower (alternate paths with brief descriptions given to the player as to how they look or feel to the character or something along those lines). More variation with the enemies would be nice too. However, I only made it about half way before I quit so I don't know, maybe it gets better later? I really doubt it though, I'm thinking that's probably the trend through the whole tower. Probably a unique boss at the end, but with no character development I can't imagine he would be very hard or satisfying. I know this seems like a really negative critique, but that's only because I think the game has a lot of potential. There were a lot of good aspects, but almost all of them feel like they have unrealized potential. The music was alright, but the artwork was just great. I think that's what made the rest of the game feel so disappointing to me. The artwork demands a more fully realized game.