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Reviews for "Asylum Redux"

While I love the graphics of the game, the difficulty is very high. Then again, maybe I'm just stupid :p

... wow. such a formula. no story, no soul. just wander around till yo uget everything. reminds me of Sacred. you've really wasted so many chances with this series... it could have been GREAt. It could have had SPIRIT. it could have had fantastic writing. but instead, you just slap your name on it and it goes grindy grindy. why, SelfDefiant? in the beginning yo utried ot add story!!! I remember enjoying your first attempts. then yo ustopped entirely. why? ;( I miss what little story you used to have. now yo udon't even try. I'm sad. Becuae I LOVe the pictures you choose for settings and the items you craft for your games. but without meaning, they're nothing. please please rectify this. quality over quantity always wins.

Sadly, I need to agree that this seems to be the same game you've made numerous times... a whole lot of pixel-hunting, next to no story, and a lot of very familiar pics. I think you have potential, but you're in a massive rut. How often can we retread the same theme without adding anything to keep it fresh?

It took me quite a long time to complete this game. There were more than 40 rooms which weren't directly connected to one another. You had to unlock four portals which provided access to one orbit shop (selling maps and a crystal ball) and three segregated areas of rooms. Collecting orbits wasn't enjoyable at all.

Thanks to the walk through! I was stuck with six jewels and a screw shut slot machine. A screw driver was found on a flush toilet top and allowed me to open the slot machine and remove a slightly protruding tile which hid a blue jewel. Putting back the jewels was killing me as I had to search through each and very location again.

Same as last time and the time before that etc etc etc etc.