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Reviews for "KoL: Stonepath"

Gah! its been awhile! another awesome story/game. i really enjoyed how you brought in all the different characters you've made over the years, they fit and flowed so nicely. does the tea cup belong to alice or the hatter?!? :P i found the final puzzle near the barrier a bit tricky at first and some items i really had to go back and look really hard for. other than that, thanks for another installment in this great series! kudos!

Thank you man once again for a very good game,I feel like you're about to become a living legend.I hope you'll find time for more awesome creations like this one.5* with no hesitation.

Hyptosis responds:

Thanks! :D

Excellent visuals and music. I admit I got stuck a bit, wondering what I was missing near the end... it was a piece of coal.

i enjoyed the books, cast, artwork ,music, and object interactions
still the the number puzzle took a while to figure out thought i was 2,6,4,1,3,1,1,2
are you going to continue this marvel style connection between games?

Really great game with amazing artwork and a very funky soundtrack (just right for it). Thoroughly enjoyed it, loved the Pinkman line, and can't wait for your next project, however I do have three small(ish) suggestions to make:

In reverse order:

1) At a couple of points in the game some of the writing was too big for the text boxes employed and slipped outside of the borders. Just a minor point but thought I'd alert you to it.

2) I found myself wishing I had known what I had put into the cauldron. Perhaps if you had a couple of text lines explaining what you could see inside it, it might be handy?

3) The final puzzle with the buttons. This killed me. In the end I gave up and went to look at the walkthrough. Now, here's the thing, the actual logic of the puzzle is fine (you've used it in one of your Hood projects before and I recognised the signs) however I just did not know what to apply it to. I simply did not realise the combination buttons were actually buttons. I appreciate they have a clicking noise but they visually do not move. Just a slight depression when you click on them would be all it takes to make the player realise they can interact with the object (alternatively it could be [strongly] suggested in the text). From a designer's point of view you know that a player has to go read up on the story of the 2 brothers then go play around with the gate and sooner or later they will discover the 'hidden' buttons...however as a player how it worked for me was I was given the story of the brothers...went to the gate, couldn't see any changes, clicked on some stuff, nothing, went back to the woman [Jahnti?] started becoming confused, wondered if there was another puzzle somewhere I hadn't yet completed, and then began going over every scene. By this point my chances of discovering the 'hidden' buttons were miniscule as I now thought there was something somewhere else I was missing.
So, yes, long way of saying could you please just make the buttons move a tiny bit or at least make it clear you can interact with them at that point?

Thanks for more enjoyment anyhow, I love your work and I loved the special effects of the leaves blowing and the grainy haze over everything. Worked very well.

Hyptosis responds:

Thanks for the feedback!