Overall, I'd say this was a fantastic game, not too hard, not too easy, and doesn't take too much time to beat. I do however see alot of potential for this game , I'll give you some... scratch that several suggestions
1: Different kinds of weapons
Each hand could used to hold one weapon or shield at a time
The back could also hold a large weapon (Bow and Arrow, Greatsword, etc), and a belt could hold 2 small weapons (daggers). Also 1 ring for each finger, because thats realistic ;P.
Bows and Arrows: I realize being able to shoot enemies from a long range would be cheap in this game because they can't move, so you could either have them move towards you when you attack them or have some enemies with projectile attacks that also attack you. also you would only be able to shoot in a straight line. Also their arrows would be finite but retrievable after you kill the enemy and walk over them, or loot them. (whichever you prefer)
Sword in each hand: this would have a faster attack speed but blocks (defense in this case) would not cushion as much of the blows taken
Whips and/or Spears: these would allow for slighlty more distanced attacks making it harder for the enemy to hit you, unless they shoot projectiles.
Guns: these would be very powerful but have very limited ammo (their ammo can't be retrieved)
Light weight weapons Examples: ( daggers, whips, gauntlets, knuckle blades, small guns like a pistole)
Pros
very fast attack speed
require little dexterity
Cons
not much room for enchantments
stats are not as high as the other weapon types
Medium weight weapons Examples ( maces, swords, lightweight shields, medium guns like a rifle, spears, flails, staffs
Pros
Average attack speed
some room for enchantment
average stats
Cons
require some dexterity
Heavy weight weapons Examples ( Greatswords, Lances, Hammers, Axes, Ball and chain, Magic powered drills, hand canons (kaboom!)
Pros
Much room for enchantment
high base stats
Cons
Require alot of dexterity
slow attack speed
2: Other kinds of classes
Rogues: specialize in stealth, speed, close combat precision, versatility and tricks or sleight of hand
Warriors: specialize in strength, defense, endurance
Alchemists: specialize in enchantments and potion making
Mage: specialize in magical attack, magical support, and magical defense
Ranger: specialize in ranged attacks, precision, finding and hitting weakpoints from afar
Overlord: specialize in summons, making or crafting minions, and turning enemies to their side
Smith: specialize in forging weapons and armors
Demolitionist: specializes in making and using bombs (kaboom!)
3: Extra features
Forging: Made with 3 parts the blade, (or head), the guard, and the handle all made on their own with ingredients you acquire
Bomb crafting: Made of 3 layers the shell, the explosives, and the fuse, all made of different ingredients...(kaboom!)
Allies: you could have allies in your party and customize their equipment and skill trees
Orbitals: these are either dolls or crystals that orbit your character
Dolls: can hold one small or medium weapon they attack automatically or on command
Crystal: can hold several of its own enchantments
4: New Equipments
2 boots with their own slots (if i want not matching boots I should be able to have not mathcing boots ;P
1 pair of pants
1 belt used for holding things such as small weapons, ammunition, bombs (...kaboom), throwing darts, etc
1 chest piece
2 vambraces each with their own slot
10 ring slots ( one for each finger)
1 back piece this could be either a bacpack or backstrap
Bacpack: Holds alot but would require alot of strength to wear
Backstrap: hold a few things but doesnt require strength wear
1 head piece
5: Story
I heard mention of a great demon the sorcerer was conjuring, did it fail or it might have gone balistic on its own and fled the enchanted cave to find another cave which the third game could take place in, or maybe its in the premium version ( I don't know)
I realize there is a premium version of this with an extended story and if this was mentioned or done there then please disregard these statements and suggestions
6: Enemies
You could have some enemies move towards you everytime you move (this would severly increase the difficulty)
You could have some enemies moving in random everytime you move
You could have some enemies move away from you
You could also keep some enemies as they are now just standing there never moving
You could have enemies that crawl on the ceilings and you can only see their shadow
You could have some enemies hiding underground and you can only see them with reveal or as a subtle moving small bump in the ground
Closing:
I realize this is alot to put into a game but these are just suggestions for this game's successor so take what you want, or what you can afford
If you do put all of this into the next game I would be very pleased, but you would probably want some kind of monetary return for such a project, so you could have a free 30 floor demo to get people very much interested in it.
All in all, this was a great game and you have earned my regards for making such a great game free to play, all of newgrounds thanks you for your great and humbling contribution to internet society.
Thank you,
Zavanox