brilliant.
I laughed.
I cried.
brilliant.
I laughed.
I cried.
I took some notes from old school classic RPG to create an interactive world where, instead of the illusion of choice, you were given a full spectrum of consequences in the decisions you make.
It is what you do that makes who you are, after all.
That said, if you were able to relate to the multitude of colorful characters in this film, then I have succeeded.
You never stop gaining my respect for your consistent attention to detail, dedication to high production values, quality writing, and understanding of interesting gameplay. Please don't stop doing what you do.
Now get off your ass, I need that report on my desk by Monday!
Before we get to that let's shake hands
I specifically come here to check out your works, and you continue to not disappoint. Kudos.
You may not necessarily be a full development team, yet I feel like if you had one at your disposal, you could work wonders.
Many of the people who have left negative reviews seem to be those who have completely misunderstood this game's premise. I personally knew it going in, and it made it all the better for me (but I'm a D&D player, so I may be biased ^^)
If I ever get a team, 90% of the work will go to marketing, drama, and inner politics.
On the plus side, having a team could let me launch an overpromising kickstarter.
really like the leveling system, reminds me of XV2
OH MY GOSH!!!! This is such a troll!!! XD Love the boss! I also can't help but notice that if you press "Go back to the dungeon." or "Skip cutscene" The options will just fade away. Thank you so much!!