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Reviews for "Slash zombies Rampage 2"

Nothing makes sense, same as this comment [I could write an essay about what wrong in this game BUT AM I GONNA?] mU8O2eK.jpg

Nice effort here. That being said, it could use some work. The tank feels floaty, like it's levitating off the ground, rather than a solid, heavy vehicle. The reticle being at the far side of the screen is largely ineffective, as zombies are often between the player and the spawn. That, in addition to weak hit sparks, makes knowing if you're hitting anything (and more importantly, if you *might* hit anything) unsatisfyingly obtuse. On the positive side, though, the art and assets are well designed and drawn, and the music is unobtrusive. Best of luck on your next project.

Frozennnn responds:

Thnaks for the comment n.n

When on when will game designers learn that mouse controlled games are terrible. You are constantly moving your mouse out of the small flash window losing all control.

Introductory comic was nice and graphics are fine. However, game play was boring. Other than moving up and down, I didn't even have to click to shoot. Well ...

Gameplay - weak I dont feel fun from playing, no bugs but I dont see reason to play (2/5)
Music - while rock music seems ok for killing zombies this one is asking to be muted; SFX are ok but I feel they could been done better (3)
Graphic - it's not a masterpiece but its good, probably above average (4/5)

I'm rating 2.5 not 3 because of gameplay - I feel like it's the most important part of every game