A pretty good game, in concept! A few notes, though:
The controls are a bit clumsy on picking stuff up. If there's a mess around, you'll sometimes pick up the wrong item, or you won't pick up anything at all. This makes the 'throwing' mechanic essentially suicide, as you'll likely be left unarmed and unable to rearm yourself.
The spear does not have an 'E' prompt at the point where it can be picked up. It can only be picked up from the haft, which makes it a bit complicated, especially since the haft appears the same as random bones on the ground.
I don't like the 'touching an enemy does damage' mechanic in a game about timed melees; it seems unfair that you have to time your attacks, but while the enemy also 'attacks', often being run into is essentially the same thing. That's fine if you want it, but 1) it's doubly unfair when you have melee and you are fighting a ranged enemy, because their touch attack makes it too difficult to time your leaps properly and 2) you NEED to have a blinking-invulnerability mode after taking a hit if you are using the touch-damage method. Being juggled by a million enemies because you've touched each one and were dominoed into the next one in line is not fun, and it makes the second-to-last level not about skill, but luck in getting the proper arrangement of enemies. Because of that, the last level was cheesecake compared to the second-to-last.