00:00
00:00
Newgrounds Background Image Theme

B-Cacoilo just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Parasites United"

been playing for a few weeks. oddly addictive game, i do agree that an additional layer of interaction would really bring it to the next level. (i.e. some form of upgradable items, or cost reduction items, or chances to fight "boss" blood cells, etc..). before trying to add a ton of things, it may be helpful to update the blue background also, small visual changes can add freshness to what the player is seeing. i like where this is going, and look forward to seeing more.
..........although....... there is one problem...... i logged in today and clicked on "new game" instead of continue, and the game auto-saved instantly now... sooooo, time to start this new game!

BambooHutGames responds:

Thanks for your comment! This week I'm going to begin working on a sequel that will have more diversity. What do you mean by update the blue background? It's too ugly? :-) To be hones I just don't have a better idea, I just want it to be monotone to not distract from the important things.

This game is ok. But there is one huge Disadvantage: You loose your Progress on Base Produktion an Base Strength during the settlement of a new master egg. Thats at least unusual for an idle game. I think it's something to fix to give the player more motivation to continue playing.

Except this: It's a nice idle game with new setting in this type of game.

I've been playing this game for a while, but there's one thing I don't understand: What do the stars do? What are they used for? What are they there for? The game doesn't provide any explanation for the stars, so we are basically left in the dark about them.

By the way, I've noticed that you've made plans on a sequel. As an avid idle gamer, here's my advice: DON'T. Idle games are games that require maintenance, and many idlers (including Clicker Heroes, Cookie Clicker, Anti-Idle: The Game, and Trimps) stayed strong because their devs updated them from time to time. For this game, updating the game involves checking the overpriced parasite upgrades (this game has a price increase of 9% per level for each parasite as opposed to Clicker Heroes' 6% per level for each hero) and the overall-slow progression (a smoother game would be based on the 5th screen's final cell, which has 20 trillion HP as opposed to the semifinal cell's 80 trillion HP). Other than that, the game's rather decent. 7/10

BambooHutGames responds:

Sorry, the stars are a for a score that is only working on Kongregate, should have explained that a bit better. And the price increase of 9% goes lower at certain intervals.

Thanks for your input about not making a sequel, but my little experience as a game developer tells me that sequels are the way to go as a beginner. The problem is that a game's ratings are very hard to change (I've put quite some effort into games after releasing them, with little to no affect on the ratings). If the ratings aren't pretty damn good right away, the game will vanish into the giant pile of average games. Therefore I think it is much better to learn from your mistakes and do things better in a sequel where you can reuse the better parts of the game. I do put time into my games after they are released because I do care about my players, but I have to balance that with my dreams of becoming an indie developer, and therefore I can't spent days and weeks on a game that already had it's one shot.

Greetings

been playing for a couple of days now, and I kinda like it, but I wish it had some more upgrades, or something for me to do while I'm waiting on other things :)