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Reviews for "Asterash"

great game!

MonoFlauta responds:

Thanks for playing it!

This was pretty good. I have a few problems, though. The first thing is that when enemies get into a line, they are incredibly hard to attack. The background isn't that bad when it comes to enemy fire, but I often get my shots mixed up with the enemy's. That being said, it is super addictive and it got me to play.

MonoFlauta responds:

Hello! First of all, thank you for playing our game!
About the enemies get into line, one possible strategy to that is to focus them first. Or to keep moving all the time. (I guess you are talking about the quick ones). Also, you can always just avoid them but they will close your movement space till they go.
For the enemy fire, we just released a new update that lets you make the background darker. If you want, try it out and check if the problem is solved. If not, please pm me and we will probably change the bullets colour for the next update.
Thanks a lot for playing and for the review!

Seriously only one life!!! for anything else is a good game with good music.

MonoFlauta responds:

Hello! Yes, sorry about that but our goal was to make a really difficult game with an arcade feeling! Other than that, glad you like it and thanks for playing!

Solid game, but it has serious lag and stability issues with certain weapon upgrades and/or combinations.

The Double Machine-gun upgrade causes graphical lag when firing the weapon, and it becomes incredibly hard to control the ship. When I stop firing, the ship goes back to normal and I fly into an enemy bullet because I swung my mouse hard to the side.

Same thing happens when you have the Quad Cannons upgrade or the Barrage Homing Rockets upgrade.

Not sure if the unstable ship is a gameplay thing or not, but the graphical lag is a huge problem.

Very good, but with one or two flaws.
First, the powerups need to be less random or more frequent. I've had runs when it was impossible to get my weapons to level 2 because I kept getting different powerups. Rockets->Shotgun->Machine gun->canon->rockets etc.
Second, a slower buildup in difficulty would help. The third wave of enemies sometimes fills the screen with bullets. I know it says bullet hell, but easing the player in helps build interest and makes it seem like the game is beatable.
You've got a real winner here, it just needs polish/