Wonderfully simple. Quickly addictive to play- and the fact that you made this in 42 hours is borderline unbelievable. I would have liked a less-intrusive song, which would let me keep playing, but the song completely blends with the non-serious style of the game. It's a "quick" game with a great concept, not a feature-film movie.
That being said, I still appreciate this like a movie. I'll be showing this to my friends because of how quick and fun it is.
Awesome job!
To be fair, the ball engine was made beforehand, although that in and of itself only took me about 2 days. I took the liberty of using old code because it's not uncommon for Game Jam games to utilize old engines, and unlike most this was an engine I had written myself (unlike the infamous rigid bodies of Unity.) As it is, making the arm work correctly was the biggest technical difficulty for this game.
I thought about doing something more generic for a soundtrack, but part of me rapping was wanting to surprise people with a talent that other people at that jam didn't know I had. Aesthetics are so frequently ignored or simply taken from taken from royalty-free sources in this types of projects and I wanted to do something that was not only completely from scratch, but obviously so. Frame by frame animation and a vocal-only soundtrack was how I gave the game an organic, homemade feel.
Glad you liked the game and thanks for the feedback!
Considering that the game was made in 42 hours, it's really nice.
Soundtrack is cool, the dialogue is 10/10 :D
If you had more time or spent more time, I think the game would've been cool.
This is a funny game, and the story is both ridiculous, but hilarious. The one thing I can say is that the music does get annoying after a while, but that's a small price to pay. If only the game was longer...
Like I said below, the game is short because Game Jams tend to get hectic and no one wants to play the same game for too long.
I thought about having the music stop, or at least play the instrumental instead of the rap on loop, but I decided that after the work I put in I wanted other people to hear it. Kind of hard to strike a middle ground if you catch my drift.
There was roughly a 1-hour period for everyone to play every game; I made the game short because I wanted people to be able to finish it and move on to the other submissions. Lyrics:
Look out Wolverines, this is Sham Jam
Kicking a couple of rhymes to promote myself on Bandcamp
And now I'm getting laughed at but none of you can rap fast
Music in Audacity and programming in Flash, man
All these Unity games prove the kids are getting sloppy
I write physics from scratch and you're using rigid bodies
I cook and butter cookie cutter games like tamales
'Cause you reuse refuse for making shitty copies
When I make a game I always take the reigns
Drawing every animation frame by frame
Trigonometry accounts for the way it plays
Ask me 'bout the code, I'll explain for days
Anyway the game's about a kid with a secret
Wants to be a T-rex but never got the respect
It's partly coordination and it's partly reflex
As you play, the size of the arm decreases
Made this shit solo, yolo, oh no
I'm mowing over teams on my own bro, you don't know
I've got a chokehold on code, art, and a dope flow
This is what it's all about, so go big or go home
Should've given warning 'fore the kids were all getting in line
Best of luck mate, but I'm doubting yours is better than mine
Imma end the verse 'cause I'm still working on the level design
And I'll be damned if 1:00 comes and I don't get it in time
That song was dope as hell...the first time I heard it.
Having tips or explanations in your rap was pretty creative though.
Still, had fun. Good job man.