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Reviews for "Dungeon Team"

Very un-new player friendly here it explains nothing throws you into the mess of things. Classes seem unabalnced as I can't win a simple 1 v 1 vs a dam thing. I deal 31 while they all seem to deal 80-90+ Redoing your skills costs RL currency even furthering the not new friendly basis. The descriptions of what points do is also kind of vague. It should be simple. This stat boosts X,Y,Z, Doesn't need to be any more complicated than that. None of them explain whats good for regen or how i can speed it up in a class, or ways to decree costs of things. Since I get 1 hit and I have to wait as noted 31 vs 80-90 doesn't really cut it, even adding a poison DoT didnt do anything but make me lose.

Something to look into a PVE tutorial. Explain stats, items, classes, what skills do etc a walkthrough for a basic level of play to anyone new. Since in truth without this falls flat quick.

WakefieldStudios responds:

hey thanks for the valuable feedback - we are definitely keen to keep working on the uptake flow so we take your suggestions very seriously and i personally hope you'll come back for future updates.

one thought - did your starter hero by any chance have a piece of doomed equipment? that is an unfortunate edge case that can make the game seem impossible at first ... just wondering ...

cheers!
--Rob

Don't let yourselves fooled by the yet instable server problems. This game is gold. Even without spending RL money on the items, I was able to climb the leaderboard with some good strategy in fighting. It is a really well balanced and addictive strategy fighting game, which I will stick with some time!

High rating. I really hope to play a def version.
I found the response a bit slow (menu navigation, char moves) but I love the vector concept.

I've played for about 3 hours. So many classes, so much fun. The altar Then I had to reload the page and…

WakefieldStudios responds:

wow, thanks! we will look into the lag issues...

It's a cool games that needs fixing. Outside of the obvious lack of aesthetics, The UI can be made simpler by having the player ability and actions right next to the character to shorten the time of the matches and make them smoother.

WakefieldStudios responds:

thanks for the feedback - actually in an earlier iteration of the UI the hero control buttons did in fact pop up right beneath the character whose turn it was ... maybe we need to revisit that ...