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Reviews for "Fleshbound"

I really enjoyed this! I do think it was a little easy, with every level being checkpoint, but it's still pretty good. I love the art, and the controls work fairly well I think. The only improvement I can think of would be to make checkpoints less frequent, and maybe give the player a way to heal.

Anyways, love the game, keep up the good work!

Good art. liked most of enemies design - although I found the first enemy most difficult as there was no strategy around it. Music needs improvement - it wasn't extremly bad but 2/5 - not bad but not enjoyable either. Dash was for most parts useless. Shift was terrible choice I was constantly dashing when I wanted to shoot. Really enjoyed the changing room - that was cool.

I have mixed feelings about checkpoint vs healing. If I get checkpoint after every "room" why not healing as well?

Good entry for LD. Shame you put it so late as I would rate you during LD.

MartinJacob responds:

Thank you for your constructive comment ! We'll take them in consideration for later patch.
About the checkpoint/healing debate, we thought about that at some point, but we wanted to let the opportunity for potential hardcore player to try to beat the game in one life by not adding "forced" healing, while still making the game easy enough for more casual gamer :)
Cordialy, Sacha from The Fun Attic.

Good game overall, I liked the art-style, good sound design, controls were responsive although the shift-arrow for fireball was a bit weird, and I ended up totally forgetting the dash and finishing the game without using it.

Biggest problem I found, was that the last boss is very exploitable. If you stand to his side, in a way to activate his side attack but just bellow enough not to get hit, there is an area were you can beat him by just walking slightly away when he fires the fireballs and then returning and spamming attack.

But good job overall.

Cool

The ASDW movement controls are a little tricky and the shift attack but the artwork is awesome.