00:00
00:00
Newgrounds Background Image Theme

finalfridayss just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Dragonmyths"

4 stars
Fun game, nice twist on a standard RPG. The art is simple yet dynamic.
Well done.

Maxiecole responds:

Thanks!:)

Got stuck in the wall in the sewers as well, with a 9 minute countdown for teleport that never decreases meaning game over. Only had last quest to finish so a bit of a bummer, but overall a great game.

Maxiecole responds:

Thanks.
Sorry that you got stuck, the cooldown timer is only counting down when the game is in focus.

Really fun, but pretty minimal. I've now completed all the quests, and I'm kind of sad there's nothing left to do. It would be awesome to see a more fleshed out version of this, it's great. There is a lot of grinding, it would be nice if there were a slightly better balance of achievement to grinding (like if you got to go to a new area due to newly gained skills or something), or maybe just a tiny bit more story (like if you could kill a 'boss dragon' and be king of this three person kingdom or something) but that would all be a cherry on top of an already awesome game-sundae. Thanks for the fun game!

Just a note, I've seen others mention it; the 'teleport home' button must be bugged, it can't just be people minimizing the game and the timer not moving. Today when I started up the game, and it was bugged (I couldn't move, and was being slowly killed by an invisible enemy), and stayed bugged when I refreshed. I've had this problem with this game before, but a reload fixed it before. When a refresh/reload didn't fix it this time, I tried teleporting home, and that fixed it so I could move and everything seemed fine. I played for about 20 to 30 mins, and tried to teleport home from the dragon area, and got the 'you must wait 9 minutes' msg... but it had been at least twice that long since I'd used it. I tried again 20min after that, and still same thing. I was playing the whole time, so the game had to have been highlighted.

Maxiecole responds:

Thanks for playing it and the kind review:)
I will make new versions of the game with more content for sure, I just have to find the time :D
I will look into the teleport home problem, thanks.

A game that could be fantastic with some quality of life improvements:

1) Make an equip menu. We have too few inventory slots already. Allow us to put tools in tool slots so they don't take up inventory space along with our weapon and equipment.

2) If ignoring 1, at least have tools be auto used when they are in the inventory. Needing to hand equip an axe, fishing rod, or pick is incredibly annoying and serves no need.

3) Exp rates of certain stats need to be extremely adjusted. Less used skills like herblore, fishing, cooking, and magic are boring grind fests that make you just avoid them

4) Magic. Probably the least expanded skill and the most useless. The process to make a single shot magic item is ridiculously complex (go and dig sand, go and mine coal, go and smelt it, go and make it into this thing, make it into another thing, use a rock on another ore to get this thing, use that thing on the previous thing to get 3 shots). Why did you do this? Make a mana bar, make staves/wands that do less damage but can be used from afar, anything but what is currently in place.

4) Far too few quests and the quests that are available hardly help explain anything other than the bare minimum. The jump from regular enemies to zombies and beyond is pretty extreme. Honestly I wish everything was expanded. I love this mini Runescape experience

5) Better stats on weapons and armor. I know they can be seen on the smithing screen but inspect should tell you what it does at least. This could also be shown on an equip screen.

6) Faster movement. Just takes too long to get around. Could've had an agility skill that goes up and improves your movement speed over time.

If some of these changes are implemented this could be one of the most fun games I've seen on here in a while.

Maxiecole responds:

Thanks for the kind words and the detailed feedback!
1) I see your point. What I wanted to accomplish was that when you for example go fishing, you would take off your armor, as you normally would when you go fishing. I like the idea of the compromise.
2) Good point
3) I will look into that
4) Right, my ambition with magic was not really for regular combat but primarily for hunting mobs that would normally outrun you. So, complex steps -> bird drop -> rewarding things such as the best fish and other goodies. I will look into making this more clear.
4b) I hope to expand the game in the summer:)
5) Noted.
6) I'm thinking of equipment like feather boots? I will look into that the player can place roads, or maybe tame a horse. I hope to transform the game into a rpg where you build the world.
There is actually a speed potion in the game, but that wasn't taught how to make in any of the quests, so I hoped that someone would get excited by finding out things for themselves.
Thanks again.

Fantastic concept, but with few annoying things.

-Magic: Creating magic is way too repetitive and annoying. Please just let us have some sort of mana pool or magic weapons instead of making arcana orbs.

-equipment: no equipment menu so it is difficult to see stats/bonuses, total or per equipment.

-inventory: please make it so that equipment and magic are separated with the main inventory, considering that we have very limited space for inventory, it is quite ridiculous if we have to manage our equipment and arcana orbs.

Maxiecole responds:

Thanks, good ideas. I will look into a better way of managing magic. I think a orb pouch that can store some orbs and some sort of wand that can auto-cast will be useful.