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Reviews for "Hyperskill"

very good game but you should have labeled this as a demo

RaveryNet responds:

I agree. It's stated in the description, but the title should show this as well. Can't change it, due to some "Wait until the upload is finished" message. Weird.

1. The standard RMB attack is not as beautiful as the others.
2. When I went to the embedded pages (Twitter, Ravery) I couldn't go back.
3. The bullets and beam should stop when they leave the gameplay area.
4. Is it right to assume that, with 0 upgrade points put on recharge, some attacks don't ever become active?
5. There a giant (bad, IMO) difficulty spike on "challenges" when you put the big square roaming around the level. Also wasn't clear tome if it was destructible or no.

I loved the game, mostly the effects and general visual. Only played the challenges and on mute.

Bolstered your average of roughly 3.5 stars based only on previous reviews. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Never got to play the game. Is this my problem or your problem?

Where does the demo ends? I have collected every upgrade and cleared every room except the hard one we met at the beginning because it was definitely too hard and I had no idea what to do next.

Nice, only terribly difficult, after reaching these people i could not move after going out in various directions, i also tired of laser room but it is too small and too precise, maybe the laser would not be able to finish it, the rest of the rooms i could Help, too fast bullets and too much. The game is nicely done, I did not play such a nice retro, last time it was Flow, I liked it so much, and you used to play in English Country Tune? I finished 100%