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Reviews for "Hyperskill"

I like the game, fun concept and retro design.
You even pitched in the scenario part. So we won't just run around randomly blowing things up.

The only qualm I got with it, are those passages between zones.
I don't know..perhaps others love them this way..easily accessible and so on.

But I find it to be frustrating rather in bad way, when you are working through a tedious room, and have to hug walls to avoid swarm of dots, just to accidentally brush against portal and leave the place. Obviously re-setting whole work.

Over and over again.

Past that, rather nice experience.
Cheers

RaveryNet responds:

Good point. It happened to me a few times, but I've learned to avoid this problem after I've spent ~100 hours of level testing and forgot about it. I'll add an option in the next version: Press E to talk with NPCs (on/off), Press E to use Gates (on/off)

Bolstered your average of roughly 3.5 stars based only on previous reviews. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Never got to play the game. Is this my problem or your problem?

very good game but you should have labeled this as a demo

RaveryNet responds:

I agree. It's stated in the description, but the title should show this as well. Can't change it, due to some "Wait until the upload is finished" message. Weird.

I feel love-hate towards this game. Art style is cool but for most part I feel like the game is beating the shit out of me without giving me a slight chance of winning. It's not because it's difficult but because it's absurd. I could shoot at enemy and they wouldn't die. Plot got me kinda hooked to be honest.

You can't return to main room from main menu. This is a major flaw as you can to the point when you can't return! Had to start again beacuse of it!

Try to mark the end of demo more strongly as I wasn't sure if I should be searching for more or accept the room I got to as the end. I really disliked that enemies could go through walls. Really disliked the fact that getting ALL upgrades is pretty much obligatory -> there is no chance to win without getting every one available before challenging next room. After playing this game I feel anger instead of excitment.

RaveryNet responds:

"Go to main room"
A good idea. I should implement this. The level design was intentionally "hard to go forward and easier to go back to Delirium", giving the player a sense of empowerment, but now I've realized that a player can move himself into a very difficult spot, if they solve the levels out of order.

"Enemies don't die"
There is an enemy type, which has a shield (the Spartans). Their shields have a bunch of healthpoints, but you can easily kill them when you shoot from the back.

Regarding the difficulty: Most levels have some sort of "easier way". For example the last level in the south-west section gets less difficult, if you just ram the Quadro base (the purple enemy, which divides into four) __AND__ the Spartan base (enemies with shield), with your body before the spawn line triggers them. You loose health, sure, but you have fewer strong enemies to deal with.

Some upgrades might be less obvious: Old Man gives you two layers of shield (one in the beginning and one when you get the Dash skill) and there is a Health Upgrade in the north of Deilirium.

With some upgrades and very good reflexes most levels become "easy" on normal difficulty, if you find the good strategy. If you struggled with the Hard Mode, then it is intentional. It is supposed to be a very hard challenge even for good players.

"Enemies go through wall"
It is part of the theme. Persephone has created the walls inside the level to make _your_ life difficult, not her own.

Story mode dont let me pass 2 rooms with info..
challenge mode is suicide no way to kill them

RaveryNet responds:

In the challenge mode you can upgrade your weapons by moving the mouse over the skill, then click on the upgrade you want. A good upgrade for the level 1 challenge is: 2 points in movement, 2 points in bullet damage, 2 in bullet range, 2 in bullet speed and 2 in auto-fire speed.
The upgrade menu should open automatically as soon as you select the level. You can open the menu by itself by pressing "q".
I hope you give it another try. Have fun! :-)

Could you specify why/when the story mode does not let you progress?

Cheers
Ravery

EDIT: I know what happened: You need to put at least one point in your autogun's firerate or else it won't fire. Same goes for the other skills.