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Reviews for "not really tennis"

Very simple, but also very nice game!
As an addition you could add more weapons, that have different properties (for example a shotgun that shoots bigger balls) or maybe also a multiplayer mode or something.

I wonder how that Manuel guy managed to get so many points.
But nonetheless, this is a very interesting idea for a game, it's just bite sized, so it can be fun to just play around if you have only a few minutes to kill. I liked it, at least.

Very nice game. The simplicity is cool.

I thought there was something fishy for the very high scores (>500), but it turns out these people aren't cheating!

There is a mechanic in the game that, when a ball hits a wall at a shallow enough angle, the ball will stick to and "roll" along the wall, which counts as continuous collision. If you can get it to "roll" along the score gate, it racks up tones of hits.

This can be done in most levels by hitting the very top of the angled wall below the score gate, while aiming roughly perpendicular to the score gate. Likewise, you could hit the very bottom of the angled wall above the score gate. This lets you score hundreds of points.

To get to the very high range (1000+), it involves getting the ball to ricochet enough times to be going very slowly when it makes the final hit to roll along the score gate. I wont spoil exactly how to do it, but needless to say, it involves finding the right level, a very good bounce pattern, and extremely precise angles and character positions.

To me, finding and executing this strategy adds immensely to the game's fun and difficulty. I'd like to request that this mechanic not be "fixed" if possible (;

Of course, it is dev's choice and I'll respect whatever decision is made. Thanks for the fun game!

Not bad, it's a great set up for something much better.