Really good entry into the SoulsBorne-like genre. Solid understanding of what made those games great. Only issues I've got are mechanical.
Dodge has a weird timing, not on the i-frames, but the activation. Same with jump startup and attack windups. I think it has to do with the freeze/delay from the previous action, but I've definitely had a dodge fire from neutral position a full half second after pushing it. Might just be a limitation of the platform, or a personal thing but ::Shrug::. I didn't mess around with block too much, cuz I never do in SoulsBorne games. I'm going to d/l and play the alpha to see if it's just a browser thing. Will update if it changes anything.
Otherwise, looks like it's shaping up to be a good, solid game, even with the issues I was having. Excited to see what comes of it.