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Reviews for "Dark Medieval Times Alpha Demo"

Really good entry into the SoulsBorne-like genre. Solid understanding of what made those games great. Only issues I've got are mechanical.

Dodge has a weird timing, not on the i-frames, but the activation. Same with jump startup and attack windups. I think it has to do with the freeze/delay from the previous action, but I've definitely had a dodge fire from neutral position a full half second after pushing it. Might just be a limitation of the platform, or a personal thing but ::Shrug::. I didn't mess around with block too much, cuz I never do in SoulsBorne games. I'm going to d/l and play the alpha to see if it's just a browser thing. Will update if it changes anything.

Otherwise, looks like it's shaping up to be a good, solid game, even with the issues I was having. Excited to see what comes of it.

Hey guys, good game!
1) You should introduce enemies earlier
2) The menu is very slick, definitely one of the best parts of the game!
3) Why do I die when I fall into a pit of mist? It looks like treasure to me
4) The character is way too small! Even when I zoom the screen in, he is tiny.

When I plugged my gamepad in, the character started walking right, and wouldn't stop even if he died or I unplugged my gamepad!

Good luck

DarkenSoft responds:

Thank you for the feedback!

What kind of gamepad do you use?

Good points :

- the music is good
- the sprites are nice
- the universe seems to be cool
- there is saves

bad points :

- the resolution is too small
- the controls aren't intuitive
- i can't even read my hp, mana and energy points
- loading is really long for a flash game

I think i'm bad but i can't even pass the first level :(

Maybe you have put the wrong resolution when submitting ?

I hope this helped you.

Good luck !

DarkenSoft responds:

Is not a problem of resolution, this is not a flash game.
We decided to create a flash version for the demo but this is a pc game.
Try the windows version if you want, the link is in the description.

Anyway, thank you for playing.

I liked the visual and sounds but don't really have fun from playing. I feel there are lots of things intorduced to the player and player has no idea what they are.

- Fog (death) could be more visible (visible as danger and not jsut another fog).
- I had huge problems with obtaining resources. I thought hammer icon meant I press attack and my character would use hammer to gather resources (I didn't know that you need to equip sword)

Killed the first boss but in the second level I had no idea where to go so I decided to stop playing.

Nice game but not so easy to play at ther beginning, I suggest to develop a tutorial level where things are explained more clearly (how to manage inventory, equip weapons, destroy objects)