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Reviews for "BLU"

Wow, platformer path-finding is tough. Well done. Like the camera work too

abhishan responds:

Thank you! Do check out the updated gameplay with powerups and more...

Pretty tough as it's mostly based on luck but finally managed to win (if winning is 100% paint coverage ignoring deaths): https://i.imgur.com/GPL8qGq.png
Reminds me of splatoon, though I like the minimalism of this & the music syncing with the erasing :p
Found this as I was struggling to find a way to have AI pathfinding on platform behaviour in construct 3. How did you do it? Really impressive.
I know this is ages late, but do you know where I can find an example of how to just make it jump whilst moving left/right onto platforms than just jumping up & down & stopping (as a beginner game-maker)?

platformer pathfinder its cool Can you Send .c3p?

Needs better control transfer for PS3/PS4 remotes because i cant shoot with this pluged in

abhishan responds:

Thank you for playing and for the feedback! I have tested this only for Xbox360 controller. I will try and add support for others.

Fun idea and well made - except :
We can't see the left and right sides - there seems to be something to color there and I generally die trying.
Help: an explanation about what each enemy does. Because it seems one of them blocks the left and right movements? ...and I 1st thought it was a glitch, or it is?

imo, I think it would be more fun if the sides were connected (falling down would make you appear at the top, jumping off right would bring you on the left side...) We die enough being killed, no need to add more ways.
With the enemies constantly undoing your work, its seems impossible to win. Maybe we should have the possibility to kill ? Just so we have a little time to color the last blocks without being undone. (btw, I wouldn't mind there being a medal for wining, just to see if anybody manages.)

abhishan responds:

Hi Yound,
Thank you for playing and for your feedback. I was running out of time for the c3jam submission and so decided to submit it. Yes it has a few glitches in the camera zoom system and the pathfinding system.
I wanted to put in few powerups including a weapon. But didn't have the time. There is even a round slot for the powerup beside player ink level in HUD.
I like your idea of connected sides. I will implement it.
The 3 bots are:
Yellow Chaser - Chases player
White Eraser - Randomly erases the player controlled blocks
Red Painter - Tries to control the blocks by colouring in red.

Would love to hear more feedback and ways to improve gameplay

Cheers,
abhishan