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Reviews for "Shard Hunters"

I like the concept of this game, but it lacks some things.

One thing is the gameplay in general. It's slow and limited. I swear the character is crawling sometimes.
Another is content, this seems pretty shallow and doesn't have anything to come back to. No flair.
One more is combat and puzzles. Combat is slow along with gameplay, and puzzles require you to just wait and go, wait and go.
Besides that, the art style is nice and it's a good quick game.

The character art and visual effects are both well done. The background art falls a bit flat in comparison. I also want to compliment you on the implementation of hitboxes, the top-down view and art style made me very nervous about the hitboxes but they were all in all well considered and implemented.

The concept of the overall gameplay is solid, but suffers from questionable pacing, as well as the rooms trying to disguise themselves as puzzles when really they're obstacles courses with the only option to circumvent them is waiting and then going. Still it was playable and the potential is there, if you pursue this project in the future just remember to give more thought to the levels and how you can make even light brain-teasers for obstacles.

I want to wish all fellow game developers and artists good luck in the Construct 3 Game Jam!

Very solid game, I have always been a fan of Zelda mechanics, this game has good mechanics, graphics and sounds.

Most parts of game are easy, but boss battle is challenging and hard, I like that.

I like the main character, clearly an elf with serious expression that's right smiling is not for dungeon crawling.

Things to improve:
- Game could be longer, at least triple this size could be enough to get 5 stars from me.
- It's easy to get all abilities and skip to boss without exploring what feels like 50% of the dungeon. This happened on my first playtrough, I got to end too soon. This made this short game feel even shorter. I actually played game another time to explore the areas I missed. Optional areas are ok, but there is too much of them here.
- There is one room where you teleport in surrounded by spikes if you haven't turned them off in other room. There is no way knowing this before and no way to exit that room without getting hit by spikes, even using the same teleported you used to come in requires you to step off it first into spikes and get hit. You should have left a little empty space near this teleporter to get back without receiving unavoidable damage.
- Abilities are unbalanced. Fire is useful always against both enemies and boss. Lighting is better against melee guys but horrible against ranged enemies, slightly useful against boss while fire is recharging. Wind is useful only when avoiding bosses laser and could perhaps be useful in bypassing some arrowshooters and spikes but you get it directly before boss room, so there is no reason to go back to those traps again. There should have been some rooms between wind room and boss room to make game longer and make wind more useful.
- In the end words "You win" appear but you are left stranded in boss room. Instead an exit should appear or game should just and with a victory screen end.
- A little story would be nice.

So a lot to things that could be better, but on overall it is still a good game, I hope you make a second part or just a remake that is longer and has those other issues fixed and I will be able to evaluate it at 5 stars.

Very cute; fun, simple idea.

Lots of potential that was missed, though. I feel like the combat was introduced too slowly and I almost quit since the beginning was so slow and predictable. The staggeringly slow pace of the player also made the early areas feel boring. However, once the player gets the fire spell and encounters his first enemy, the game gets a lot more depth. The combination of combat and traps is infinitely more engaging than the initial "grab keys, find exit" concept.

Anyway, I think you have some fun ideas here that are worth fleshing out for a proper sequel. Good luck, keep making games.

Sluggish but the boss fight was fun. Lack of map was meh but since game is rather small and checkpoints are located in right spots it wasn't that painful.