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Reviews for "Extraction: Chapter 0"

The chats are a great idea, I can see a lot of possibilities for a good storyline since you're using them, take advantege of it for the series. Also, I like the way you explain the use of things like the card reader, but sometimes it's good to have the player figure out what to do by their own for a bit, ok?

I think people are already pointing out this game is very submachine. The way you walk through scenes and the music has a lot to do with it. You could try to make this a little more yours. What bugs me the most is the cube. A lot of point-and-click games are using cubes nowadays. Not that it's bad or anything, but it got so much overused it's getting annoying...

It's a good game. I wish I could play more of this. Just keep in mind you can be successfull by doing your own things and have your own ideas. I missed originality.

Criobite responds:

I appreciate your concern, and I truly hope to create something unique and original.

And about the cube, it was only ever meant to be a sort of ambiguous placeholder. I came up with it when I was in a rush while making the initial game jam version.

Submachine, submachine, sumbachine!

I am not complaining that his is a ripoff because I like Submachine and if someone is making more then it's original author then so be it.

This one however didn't have as mysterious a feel. Because you say it is virtual reality whereas Submachine is not merely a virtual reality - it is something more ambiguous - something inexplainable, something never fully comprehensible for a human mind.

Also this is short and too easy. A different code for each play trough is a good touch trough.

I must give this a low score but if future chapters are longer and puzzles are more changing I am offering up to 4.5 stars. For 5 stars try to find something that makes this series unique and in some way better and different than Submachine.