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Reviews for "Pen&Paper Assassin"

it a bit fun I guess

This was fun, but short. I wish it would include more choices and the algorithm by which your skill points aid the rolling would be made clearer. Right now I have doubts whether or not skills matter mach, I lost 2 times in final mission because I failed to roll Infiltration 3 times in row despite it being maxed out.

Assuming skills help my recommended strategy would be:
Infiltration - used very often, the game even says it is most useful skill - max it! 10points!
Athletics - often used together with infiltration - 5 points.
Combat/Guns/Sniper - make one of these your primary (8 or 7 points) and another your secondary (2 or 3 points), then choose what you do best when choice is presented. Total -10 points. I think sniper is slightly superior then others because it may not require an additional infiltration roll to get away from the scene.
Explosives/Electronics/Mechanics - make one of these your primary (8 or 7 points) and another your secondary (2 or 3 points), then choose what you do best when choice is presented. Total -10 points. I think Electronics is slightly superior then others because it makes all rolls easier on mission 6 by destroying cameras.

That is the starting 35 points in total.
After that between levels upgrade perception to 5 points then whatever you want.

won took me a while the correct way to win is to bank on 1 killing method and then just combat perception infiltration and athletics don't bank on hack cause only 1 mision has it and you can bypass it completely in that one you will never win this first try you just gotta repeat whatever process works for you till you luck out i did not spend a point on guns and i finish the game by getting a gun kill after several rerolls

I've noticed that no matter what level you have in a designated skill, it doesn't seem to correlate with the roll requirement. I have 11 in infiltration and I'm required to roll 18, and I actually roll a 4? This issue needs some reworking.

I also have a very short attention span so the guess and check nature of the game turns me away after five minutes. Make maybe checkpoints or more rerolls. Or even make it so you can roll a few time before ultimately failing.

got 10 in infiltration roll a 3 :(