Great concept, poorer execution. With one-hit-death mechanic it's vital to maintain reliable game mechanics. And here I see 2 critical problems. 1 - enemies seem to move before the animation, I can't predict where the enemy will move and all to often I seem to die without reason just by being in proximity to green enemies. 2 - Next level teleportation sometimes places me in a crowd of enemies, you just don't have the time to make decisions before you get killed, very unfair mechanic considering one-hit-death.