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Reviews for "Y.A.A.G. 0: The Demo"

It's a RPG MAKER Engine game , no wonder its buggy online . Better if you go to Patreon and set up a page there. Do this and everything will be a whole lot better. THOUGH IT HAS POTENTIAL

is it just me or is there a lot of lag with this game?

Marcgal responds:

I dunno, I can't see much lag myself. Well now I'm looking into it perhaps the assets are too heavy? The assets seem to be only downloaded whenever needed, so for example going to the town requires ~8MB worth of downloads - perhaps that's too much on slower connections? But a character's faceset is only below 100 KB!

It's difficult to give a review on such a short demo. There are a few important things that a great game in this genre should accomplish. First, the gameplay should be a fun challenge -- either solving puzzles to progress like in a point-and-click game, or if you introduce combat mechanics then finding creative ways to defeat opponents (other than just picking attack until you're low on health and then healing). Second, the game should create an immersive fantasy world and storyline (preferably branching and non-linear) for the player to experience, as if its main job were to tell a story and the player is a participant. Sort of along the lines of Undertale or Ouroboros or Hyptosis games or something.

With a demo this short, it would be impossible to tell an engaging story. And I have to agree with timeattack that getting washed and dressed and eating breakfast seems more like a chore than a fun gameplaying experience; more like a point-and-click game where you just click randomly on things and eventually make the story progress just by trying everything instead of by figuring things out. So I can't honestly say I think it's heading toward being a great game, but at least I hope I explained why I'm thinking that way and what big-picture things you could focus on to try to improve.

Marcgal responds:

Thank you for you opinion & review.

Though, I must say I'm surprised people find it non-obvious how to get dressed and washed and have to resort to click randomly on everything. I thought I've put enough hints in the dialogue? I thought if my mom with little prior experience with games could, for most part, figure it out on her own, then guys on NG should have little problem with this?

I still wonder where exactly was my mistake here...

Several problems here:

- unbeable, loud and mononous music (subjective)
- meaningless achievements
- no content / quests / plot to draw in the player

This may be a demo but it does not meet the standards of a good demo. A good demo is where a game has unfinished parts but those parts that are available have some content or something to hint at what the player might expect in the full version. I see nothing here.

RPGMaker games rely on interactivity, tasks and puzzles. Look at how big that house is, you could have easily included a little quest in the demo but you decided to release it like this which is quite lazy in my opinion.

Since I have no way to judge what the final "product" will be like it is extremely hard to create a review, let alone rate this entry.

Marcgal responds:

Well I'm afraid the final "product" is supposed to be like this demo, only larger... If you dislike the general idea, then I accept this with modesty.

Only things good here are the dialogues, which have potential to be witty.
Graphics look colorful and beutiful, but the game engine is seriously flawed. You cannot enter kitchen because your mother stands near oven and is blocking entrance. This is absurd, you should be able to squeeze past her. You cannot move over a hammer dropped on floor at attic - also absurd. -1 star for this.

Why this insult at Polish from nowhere? How can someone conclude that Poles are barbarians when they in fact have been the actual guardians of civilization for centuries? Poles have been guarding Europe and western civilization from barbarian invasions for centuries and are still doing it now when the most of continent is commuting suicide. Copernicus and Marie Curie were poles. -1 star for this. I am not Polish btw.

And finally this is just a demo - 1 star.

Actually i would reduce one more star for this totally sucking on overall, but you doo a goo d job on responding to questions of past reviews and make sure your, medals work and are explained. So I will leave the second star.

Marcgal responds:

I accept your review with modesty. I kind of wonder if (a) the idea is controversial or (b) the idea is outright bad or (c) I just failed to pull it off well. And I'm shooting in between of (a) and (c).

You are right that these things you described as absurd are indeed absurd. However, if we were to bisect all games in this way... I think hardly any games would prove to be not absurd. In particular, people and stuff blocking passages are pretty much standard for games of this kind. Think Pokemon, for example. Still, I'd think I am pardoned since this is not fake difficulty actually since I made sure not to block anything important. The entrance to the kitchen is open whenever there is something to do in the kitchen and the hammer isn't blocking anything really.

I think you misunderstood my "insult" at Polish. This is not directed against the Poles. This is just Mark's attitude. Trust me on that, I do *not* disrespect the Polish and I thought sister's follow-up statement would rule out such an interpretation. However, it seems true that disrespect towards Poles persists among some of the Westerners, who consider Poles as less developed "wannabe Westerners" and personally I think that the Poles themselves should care less about what anyone else is thinking and just do their job. I tried to reflect this in this dialogue. From the POV of Mark, who is a bit of a curmudgeon, Poland is a distant land, not more sophisticated nor powerful than his own, thus not really worthy of his attention; plus, Mark was annoyed by Jade's bantering already, so he reacted in this way. Jade on the other hand, while arrogant, actually childish, sometimes mean, still has broader horizons than Mark, so she objected. So, Mark's comment wasn't intended to tell my views on the matter.