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Reviews for "Get It Filled"

Simplistic concept, mechanic and graphic, good sound design as well, however, I quickly found myself losing the motivation to keep going, but that may be a matter of personal taste with puzzle games. If you are interested in that segment of the demographic, try infusing *a little* lore/story/narrative and make them thematically appropriate in the level design, it won't be an easy task, but I think it will help giving "meaning" to what is currently pure mechanics.

Well done!

Dont know how many levels there are but I made it to 39
It really was quite easy at first but these last 3 levels really made me think. Nice work on the difficulty scaling, it really felt like I gradually had too think more carefully instead of the 'I'm just pressing directions' part at the beginning. (dont mean that as a bad thing)
overall very nicely done, whished however that there was a little line of text explaining what the portals were and the 'double crossing?' (that's my name for it) but easily too find out by trial and error.

This game is good for educating your brain in such thing as: Movment,remembrance and others I especially would love if the levels were a bit harded because its abit easy to remember how to move the block in the right direction like a have a friend I made him play this game he finished it in less than 2 Hours

P/S make a skip possability for people who are not there with the game, I've seen alot people getting stuck on levels

Very cool.

I'm stuck on lvl 10. What do the red squares do?

Diamonax responds:

Thanks!

A colored square "teleports" you to the other square with the same color.