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Reviews for "COLOUR RUSH"

If I didn't know any better I would honestly think this was stolen code from INK which has a similar game play mechanic but INK actually feels polished and is a full game, this feels more patched together in my opinion. It's too similar and even though it's supposed to be like a endless runner the mechanic is just too similar to me.

I would just say try and come up with some new game mechanics to use, you seem to be alright at coding so just use that on a more original idea.

I'm not trying to be harsh in any way just saying something more original would probably be more popular! Thanks for reading my review.

JmPrsh153 responds:

Hey thanks yeh i basically used INk as a reference because i was a big fan and i wanted to see how well i could replicate its mechanic but in an endless runner game. INK was made in GameMaker whereas i use Unity so i was up for the challenge :)

I will be updating the game at some point but im off for 2 weeks so im unable to make changes untill i get back :/

A pretty decent setup and the use of colors is beautiful, but I've seen other games with the same concept. Its a nice time waster though.

The game's pretty and it's a pretty fun concept, but the diminishing ink/health mechanic saps the fun from the game almost immediately. Players are given hardly any time to experiment before it starts penalizing them. I realize that without it, it's not the game you set out to make -- it is called Colour Rush, after all -- but I don't think that makes it a better game. I had the best luck just pressing forward and jumping randomly until I hit the next checkpoint. I felt compelled to care what made up my surroundings, until the mechanics of the game pressured me not to.

I'm all for ratcheting up difficulty over the course of a game, and the health drain might be a good twist on it further in, but establishing it as a core mechanic at the outset was a major turn-off, and I didn't care to press on.

This game is almost EXACTLY like the game INK; pretty much every single mechanic in Colour Rush appears in INK.

The game is not that pretty with the graphics and visuals appearing fairly average. I don't think it accomplish its goal to be colorful particularly well.

In my opinion, putting "xD" in one of the achievements is a terrible thing to do in most cases when making a game.

The game got pretty boring after maybe 10 minutes of just going to the right, avoiding gaps and jumping over obstacles.

The soundtrack is OK though.

I think this game could be hugely improved if more mechanics were added to it; abilities, time trials, more obstacles, maybe make the colors stick out a bit more..

medals dont work ... game is okay