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Reviews for "HE BEAT HER."

I couldn't save the guy. Sorry. This is an interesting game though

JUSTICE IS SERVED.

zephyo responds:

yay

I'm a big fan of visual novels and I absolutely loved the game. Really impressive that you've done this much in 48 hours! I'm glad you've came across our game as well so that I could find yours :) Only major critique that I have would be to have a rewind button once the case is closed. Having to play everything back from the very first scene can be a little annoying, specially if it takes 3 or 4 questions before getting to where you were before. I've rated the game at ldjam as well and will make sure to follow you on Twitter! Cheers!

zephyo responds:

OMG what a pleasant surprise! Maker of Pain That Binds Us! Big fan! Yes, totally; usability needs to be addressed here. Thanks so much :DD Great job, too.

I have to agree with some of the criticisms I read in other reviews (e.g.: pqnet's and Kikoshou's, in this page): as a game, I can't give more than 3 stars, mostly because there is not a story (as said in other reviews, the player ends up knowing the story, but my character doesn't), and because of the frustration I felt for the trial/error mechanism in this case (also: in a game that has such a ripetitive mechanic and involves the use of the keyboard, having to use the mouse to restart/rewind is very uncomfortable).
I understand that 48 hrs is a very short time especially since you made everything, from art to coding.
On a positive side, the idea of the story is good and I also like the fact that you're dealing with subjects like psychological disorders, abuses, etc., in an original way.
On a more than positive side, your art is wonderful and is worth playing this game alone. You are really very talented.

If you want, you could try making a 2nd version of this game, spending more time on game mechanics and trying to include the story "into" the game.
Or you could do something else: just keep doing art, please.

zephyo responds:

thanks so much for the review and the kind words. I'm going to keep making games because I like programming and just art is boring, but thanks.

That was awesome!
Reminded me of no one has to die and life is strange, I love games with built universes to explore, even if the game is short
Also as a ludum dare game that's mostly focused on art, I assume all of it was drawn in the day or two which is impressive

but it would be nice to have more indication of the final ending being, well, the final ending :)